Right I'm making a medieval map using the medieval buildings pack. I've currently planned to make 4 gametypes, where one is already created. These are the gamemodes:
- Deathmatch.
- Capture the flag.
- Zombie Outburst.
- Dragonhunt.
Deathmatch has already been played and it works fine.
Capture the flag has been started (the items have been created) but that's as far as I got.
I have attempted Zombie Outburst mode but it doesn't seem right, it just seems wrong if I'm honest. So that's what I'd like to be developed mainly here. I generally don't know what to do for it but I want there to be a zombie inspired game mode without the use of constant spells and stuff that you find in modern zombie survival maps.
I have also made the dragon for the Dragonhunt mode. The idea is that the first to kill the dragon is the victor i guess. I'm not too fussed about that one.
The most up-to-date version of the map is attached below.
- Deathmatch.
- Capture the flag.
- Zombie Outburst.
- Dragonhunt.
Deathmatch has already been played and it works fine.
Capture the flag has been started (the items have been created) but that's as far as I got.
I have attempted Zombie Outburst mode but it doesn't seem right, it just seems wrong if I'm honest. So that's what I'd like to be developed mainly here. I generally don't know what to do for it but I want there to be a zombie inspired game mode without the use of constant spells and stuff that you find in modern zombie survival maps.
I have also made the dragon for the Dragonhunt mode. The idea is that the first to kill the dragon is the victor i guess. I'm not too fussed about that one.
The most up-to-date version of the map is attached below.
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