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[Trigger] Me again.. GUI GUI GUI GUI.....

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"HERE"

NEW PROBLEM:
- How can i make my unit harvest lumber FASTER, not amount, just simply faster.


Sorry for being so pain in the ass but Im in the end of the beta and every Question Comes up now ^^

*THIS THREAD will be my ABSOLUTLY new Question Thread*
If i have a NEW question in the next days of triggers, i will post it "HERE" /\

First Question: How do i make my Hero OBTAIN a level, NOT SET, OBTAIN!

Second Question: My Leaderboard just aint working correctly..
I want it to show the CURRENT AMOUNT of lumber.. it shows a ZERO *gaaah!*

  • Create Leaderboard
  • Events
  • Time - Elapsed time is 0.01 seconds
  • Conditions
  • Actions
  • Leaderboard - Create a leaderboard for (All players) titled Amount of Lumber
  • Leaderboard - Add Neutral Passive to (Last created leaderboard with label Name[#] and value 100
  • Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to (100.00%, 80.00%, 0.00%) with 0.00 transparency
  • Leaderboard - Change the color of value for Neutral Passive in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 100.00% transparency
  • Player Group - Pick every player in (All players) and do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (((<Empty String> + <Empty String> + (Name of (Picked player))) + (( + ((String((Player number of (Picked player)))) + ))))
  • Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label [*] = Player Left! and value 100
  • Refresh Leaderboard
  • Events
  • Time - Every 0.50 seconds of game time
  • Conditions
  • Actions
  • For each (Integer A) from 1 to 12, do (Leaderboard - Change the value for (Player((Integer A))) in (Last created leaderboard) to ((Picked player) Current lumber
  • Rename players
  • Events
  • Time - Every 0.50 seconds of game time
  • Conditions
  • Actions
  • For each (Integer A) from 1 to 12, do (If (((Player((Integer A))) slot status) Equal to is playing) then do (Do nothing) else do (Leaderboard - Change the label for (Player((Integer A))) in (Last created leaderboard) to ((Name of (Player((Integer A)))) + (( + (* + )))))
 
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Level 29
Joined
Jul 29, 2007
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5,174
1. What do you mean by "obtaining" a level ? you mean like "Set hero level to (hero level + 1)" ?

You can either do it that way, or if you for some reason need it to be obtained for another trigger, give him a "Tome of Power" and he'll level without the player noticing.


2. For each (Integer A) from 1 to 12, do (Leaderboard - Change the value for (Player((Integer A))) in (Last created leaderboard) to ((Picked player) Current lumber

Check out the bold part. It should be "Player((Integer A))" too.
 
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