Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello you beautiful people! We're in the process of creating a great ORPG for WC3 Reforged.
We are having an issue where the Maximum Pitch & Roll Angle got broken by Blizz a few patches ago, just as blzgetitemextendedtooltip, Camera - Fade Filter and a bunch of other thingies got broken
I'm turning to you now in hopes for a solution to my problem. In World Editor both these units are lying down - as they should, but then once I go ingame, they stand up. Any methods that we're not thinking of that could be implemented to get the same effect? Or do we really need to import a custom version of each model that has been altered to be lying down? Any help is appreciated! <3
We are having an issue where the Maximum Pitch & Roll Angle got broken by Blizz a few patches ago, just as blzgetitemextendedtooltip, Camera - Fade Filter and a bunch of other thingies got broken
I'm turning to you now in hopes for a solution to my problem. In World Editor both these units are lying down - as they should, but then once I go ingame, they stand up. Any methods that we're not thinking of that could be implemented to get the same effect? Or do we really need to import a custom version of each model that has been altered to be lying down? Any help is appreciated! <3


