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Maximum MB limit and performance

Discussion in 'World Editor Help Zone' started by Blue_Master, Feb 5, 2020.

  1. Blue_Master

    Blue_Master

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    Hey,

    I want to use the UTM4 as my base project for a very big RPG. The map alone with the imported models is like 40mb. But i'll need to import many things so it will raise a bit more. Does the MB count of the map do something with the performance of the map while playing? So more mb more lag? What is the maximum MB limit to be playable?
     
  2. EverythingsBroken

    EverythingsBroken

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    124mbs is the limit.

    More MBs can make the map take longer to load and obviously people with worse computers will have more issues with more graphical intensive maps, but the thing with the most affect on performance is the quality of your triggers not your mb size.
     
  3. Blue_Master

    Blue_Master

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    can u explain that a bit more? what would be good triggers and what would be bad triggers?
     
  4. EverythingsBroken

    EverythingsBroken

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    Triggers that are poorly optimized or leak, loops that don't exit properly, spell triggers that don't delete their dummy units correctly. There are many tutorials you can look up that'll tell you about what does and what doesn't leak. The biggest offenders are Point Locations and Unit Groups though.