Terrain: 5/5
Implementation of models and spells: 5/5 very well done.
Variety: 1/5
No strategy, especially since your footmen only have ONE upgrade. If a player looses the initial encounter, the game is lost for them. Why? because the item shop is in the center of the map, where players being seiged cant get to. Its common footmap wars strategy that if you start falling behind in upgrades, going all items helps balancing things out. Players cant do that here. No defense towers....that means whoever wins the initial skirmish has a straight shot to the enemy town hall, making for 3-minute matches.
Although keeping things simple is a good thing for quick learning curves, it wasnt done very well here.
If you put as much effort into the gameplay as you did the terrain and resourses, this would be one helluva map.
Given the simplicity of this map, making a fully functioning AI would be incredibly easy. It would only take 2 extra triggers...3 of you want them to research stuff...why did you not do that? Being such a huge file size, that would be nessecasy to fill empty slots, since full house games would be next to impossible on b.net.
-VGsatomi