• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Materials with Animated Textures

Status
Not open for further replies.
Level 37
Joined
Jul 22, 2004
Messages
1,002
Is there some error that I don't know about for Magos when using Animated Textures for Materials? I'm making a custom sfx with 15 textures and the material loops through all of them. I'm currently using a global sequence of duration 770 and i checked "linear." here's the texture id loop:

0: 0
55: 1
110: 2
165: 3
220: 4
275: 5
330: 6
385: 7
440: 8
495: 9
550: 10
605: 11
660: 12
715: 13
770: 14

For some reason, it chooses only a few of those 15 textures and plays those instead of all 15 in series. I want it to loop all 15 indefinitely but it doesn't work. Does anyone know the answer?
 
Status
Not open for further replies.
Top