- Joined
- Jul 22, 2004
- Messages
- 1,002
Is there some error that I don't know about for Magos when using Animated Textures for Materials? I'm making a custom sfx with 15 textures and the material loops through all of them. I'm currently using a global sequence of duration 770 and i checked "linear." here's the texture id loop:
0: 0
55: 1
110: 2
165: 3
220: 4
275: 5
330: 6
385: 7
440: 8
495: 9
550: 10
605: 11
660: 12
715: 13
770: 14
For some reason, it chooses only a few of those 15 textures and plays those instead of all 15 in series. I want it to loop all 15 indefinitely but it doesn't work. Does anyone know the answer?
0: 0
55: 1
110: 2
165: 3
220: 4
275: 5
330: 6
385: 7
440: 8
495: 9
550: 10
605: 11
660: 12
715: 13
770: 14
For some reason, it chooses only a few of those 15 textures and plays those instead of all 15 in series. I want it to loop all 15 indefinitely but it doesn't work. Does anyone know the answer?