• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Master Slash By ArOn v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
well the other time was watching videos on youtube of spells and good taste is a spell I q and the creator did not pa download link (as usual) Well I decided to do the spell and I came out of Maravila

Well it has leaks, and I hope they support me commenting and criticizing

Keywords:
knight,footmen,wars
Contents

Master Slash By ArOn v1.1 (Map)

Reviews
12th Dec 2015 IcemanBo: For too long time as NeedsFix. Rejected. The spell is not MUI and can leak.

Moderator

M

Moderator

12th Dec 2015
IcemanBo: For too long time as NeedsFix. Rejected.

Maker, 7th Aug 2011, Master Slash v1.1

The spell is not MUI and can leak.
 
  • Master Slash
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Master Slash
    • Actions
      • Set MasterSlash_Caster = (Triggering unit)
      • Set MasterSlash_Target = (Target unit of ability being cast)
      • Trigger - Turn on Master Slash Loop <gen>
  • Master Slash Died
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Dying unit) Equal to (==) MasterSlash_Target
    • Actions
      • Unit - Unpause MasterSlash_Caster
      • Unit - Unpause MasterSlash_Target
      • Trigger - Turn off Master Slash Damage <gen>
      • Trigger - Turn off Master Slash Loop <gen>
  • Master Slash Loop
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • Unit - Pause MasterSlash_Caster
      • Unit - Pause MasterSlash_Target
      • Unit - Turn collision for MasterSlash_Caster Off
      • Set MasterSlash_Effect[1] = Textures\Sweep.mdx
      • Special Effect - Create a special effect attached to the weapon of MasterSlash_Caster using MasterSlash_Effect[1]
      • Set Effect_Mystic = (Last created special effect)
      • Trigger - Turn off (This trigger)
      • Trigger - Turn on Master Slash Damage <gen>
      • Animation - Change MasterSlash_Caster's animation speed to 500.00% of its original speed
      • Set MasterSlash_Duration = (0.75 + (0.75 x (Real((Level of Master Slash for MasterSlash_Caster)))))
      • Wait MasterSlash_Duration seconds
      • Trigger - Turn off Master Slash Damage <gen>
      • Special Effect - Destroy Effect_Mystic
      • Unit - Unpause MasterSlash_Caster
      • Animation - Change MasterSlash_Caster's animation speed to 100.00% of its original speed
      • Unit - Turn collision for MasterSlash_Caster On
      • Unit - Unpause MasterSlash_Target
      • Trigger - Turn off (This trigger)
  • Master Slash Loop
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • Unit - Pause MasterSlash_Caster
      • Unit - Pause MasterSlash_Target
      • Unit - Turn collision for MasterSlash_Caster Off
      • Set MasterSlash_Effect[1] = Textures\Sweep.mdx
      • Special Effect - Create a special effect attached to the weapon of MasterSlash_Caster using MasterSlash_Effect[1]
      • Set Effect_Mystic = (Last created special effect)
      • Trigger - Turn off (This trigger)
      • Trigger - Turn on Master Slash Damage <gen>
      • Animation - Change MasterSlash_Caster's animation speed to 500.00% of its original speed
      • Set MasterSlash_Duration = (0.75 + (0.75 x (Real((Level of Master Slash for MasterSlash_Caster)))))
      • Wait MasterSlash_Duration seconds
      • Trigger - Turn off Master Slash Damage <gen>
      • Special Effect - Destroy Effect_Mystic
      • Unit - Unpause MasterSlash_Caster
      • Animation - Change MasterSlash_Caster's animation speed to 100.00% of its original speed
      • Unit - Turn collision for MasterSlash_Caster On
      • Unit - Unpause MasterSlash_Target
      • Trigger - Turn off (This trigger)
To begin with... It leaks. Alot. Second of all, this isn't MUI, nor is it even MPI. AND Uses waits... This is one of the worst spells I have EVER seen on hive. Please, read up more before you post things again. Bad spells like these really just take up space. (Btw things have to be MUI it's a rule)
 
Level 2
Joined
Dec 2, 2010
Messages
17
Try not to use waits. Waits instantly make a custom spell non MUI. Plus you need to use some if/then/elses. Also when you have it updated. I'll take a look and see if it works properly or not. Add triggers to your description to btw.
  • at the start
at the end.
 
Top