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Maps created in the Reforged editor during beta are buggy?

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My map is buggy in a bunch of different weird ways, but the one issue that drives me nuts is that melee heroes cannot be revived using the most basic of triggers while campaign heroes can.
trigger.PNG


I then deleted all my triggers except this, and got the same result.
Then I created a new map, made the trigger, placed a melee hero, killed him in-game and it worked.

So the only thing I can think of is it's because my map was created during the beta, and something isn't working correctly because of it.
 
This is caused by an extremely obscure and time consuming to debug issue...

Revive hero appears to do a check of the hero food cost against the food limit. If the hero food cost added to the player's current food is more than the game constant defined food limit then the revive fails.

In your map you have the food limit constant set to 1. The melee Paladin requires 5 food hence cannot be revived. Kelen the Seeker, a campaign hero, requires 5 food and so also cannot be revived. Admiral Proudmoore requires 0 food and hence can be revived.

The solution is to either raise the food limit to some very high value, like 300, or to set the food used for all heroes that can be revived to 0.
 
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