Continuation of old thread here: http://www.hiveworkshop.com/forums/starcraft-ii-408/project-cto-169621/
Rush the Core
v. 0.0.4
Solo gameplay video of an upcoming custom map for Starcraft 2.
Please stop by at www.rushthecore.com to leave feedback and to have an impact on the game.
The game is best as a 4v4 multiplayer map inspired by the Warcraft 3 custom map X Hero Siege by Sogat.
Description: Teams A and B have to push their way to the center of the map and wipe out the bad guys base. In the way are three indestructible walls blocking your forces progressing until the proxy base at each wall is destroyed. However, each time a proxy is destroyed, the bad guys send out a stronger army. The first team to destroy the bad guys base wins the game. The game is against the other player and against the clock. It can be played with 1-8 players.
Story: (very rough) Zerg occupy a planet containing a powerful substance around its core. They have started to harvest it but don't understand it's power. The Terran and Protoss have been researching this substance and know how to utilize it. Over the course of the game, the zerg become stronger as they learn how to incorporate the substance with their army. Meanwhile the Terran and Protoss are eager to take over the planet and harvest the substance for themselves.
Teams: 3 Teams, 4 players in the first two teams playing against the third team which is ai. The first two teams are assisted by an ai on their own team which assist in protecting the base (relying on the base gives you less minerals and experience.
Units: Players have a hero unit along with a special barracks to create normal units. This map will involve more squad based combat than individual hero combat. The power of a squad will be equivalent to that of a Wc3 hero. Currently, the players will be playing as a marine army though the other races will be available later. Protoss will come second, last will be zerg. (more detail in Meet the Team)
Help out
I am actively looking for people to join my team and assist me on this map.
Go to www.rushthecore.com to find out more.
What this game really needs help with is balancing. It's hard to do that in the development cycle while I am still adding a lot of new features.
This game is very much open to new ideas. Nothing is really set in stone. As long as its not changing the game completely, it very well may be accepted.
You don't have to focus full-time though that would be fun for me, I want people that would want to create a polished map.
Please ask questions, offer suggestions (criticisms are fine, in fact they maybe really helpful at this time.
This is a multi-player game at its heart, it needs to be testing with multiple players.
More Information:
Rush the Core
v. 0.0.4
Please stop by at www.rushthecore.com to leave feedback and to have an impact on the game.
The game is best as a 4v4 multiplayer map inspired by the Warcraft 3 custom map X Hero Siege by Sogat.
Description: Teams A and B have to push their way to the center of the map and wipe out the bad guys base. In the way are three indestructible walls blocking your forces progressing until the proxy base at each wall is destroyed. However, each time a proxy is destroyed, the bad guys send out a stronger army. The first team to destroy the bad guys base wins the game. The game is against the other player and against the clock. It can be played with 1-8 players.
Story: (very rough) Zerg occupy a planet containing a powerful substance around its core. They have started to harvest it but don't understand it's power. The Terran and Protoss have been researching this substance and know how to utilize it. Over the course of the game, the zerg become stronger as they learn how to incorporate the substance with their army. Meanwhile the Terran and Protoss are eager to take over the planet and harvest the substance for themselves.
Teams: 3 Teams, 4 players in the first two teams playing against the third team which is ai. The first two teams are assisted by an ai on their own team which assist in protecting the base (relying on the base gives you less minerals and experience.
- Team A starts in bottom-left corner
- Team B starts in top-right corner
- Team (the bad guys) start in the center
Units: Players have a hero unit along with a special barracks to create normal units. This map will involve more squad based combat than individual hero combat. The power of a squad will be equivalent to that of a Wc3 hero. Currently, the players will be playing as a marine army though the other races will be available later. Protoss will come second, last will be zerg. (more detail in Meet the Team)
Help out
I am actively looking for people to join my team and assist me on this map.
Go to www.rushthecore.com to find out more.
What this game really needs help with is balancing. It's hard to do that in the development cycle while I am still adding a lot of new features.
This game is very much open to new ideas. Nothing is really set in stone. As long as its not changing the game completely, it very well may be accepted.
You don't have to focus full-time though that would be fun for me, I want people that would want to create a polished map.
Please ask questions, offer suggestions (criticisms are fine, in fact they maybe really helpful at this time.
This is a multi-player game at its heart, it needs to be testing with multiple players.
More Information: