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Map protecter

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Level 15
Joined
Feb 9, 2006
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1,598
Many map protections can be broken, but this is a farly easy one:

''How do I protect my map so it can't be opened in the editor?

While map protection is not officially supported, a simple and common method of doing so is to remove the binary trigger data file from the map. This can be accomplished by importing a blank text file into the map, and changing the path to war3map.wtg. Once this is done, the map will not open in the editor, as the trigger information will be gone. However, since triggers are generated into the map script file when the map is saved, it will still work in the game. Make sure you back up your map before applying any sort of protection, or else you yourself will be unable to edit it again.
''

Taken out of this tutorial by Ralle:

http://www.forums.hiveworkshop.com/showthread.php?t=5894
 
Level 28
Joined
Sep 24, 2006
Messages
4,981
Yeah ex protect indeed adds a little bit space to your map like 13 kb or something .. but its not that much i've seen much worser and even you can reduce your map with programs which take away like 30% of space! cool aye? .. also exprotect makes your map go from tft version to RoC version so its playable at both sides :)

[Post 900xD]
 
Level 4
Joined
Aug 28, 2006
Messages
77
Optimisers are good, if you can find a desent one. I optimised a map that i made and it was like 60.4% smaller. I'd definatley use this over somthing that adds to your map.
 
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