- Joined
- Aug 16, 2007
- Messages
- 884
Well, I've encountered the weirdest error ever, in my lifetime with Warcraft 3 World Editor... I think the map is overloading...
It's the map HoW (Heroes of War), some of you may recognize this map. Anyway, about the problem. The map has sometimes acted weird, like it lived its own life, do stuffs I didn't want it to do. May this be caused by to many triggers of variables? We currently have 526 triggers and 655 variables and that's A LOT indeed. I'm currently trying to optimize the map and hopefully this will help. So my question is, can the map overload and act weird due too many triggers or variables? Like, I'm using the TempPoint[0]/TempPoint[1] variable in 155 triggers and maybe there's a small chance that it now can be overwrited before my trigger finishes?
It's the map HoW (Heroes of War), some of you may recognize this map. Anyway, about the problem. The map has sometimes acted weird, like it lived its own life, do stuffs I didn't want it to do. May this be caused by to many triggers of variables? We currently have 526 triggers and 655 variables and that's A LOT indeed. I'm currently trying to optimize the map and hopefully this will help. So my question is, can the map overload and act weird due too many triggers or variables? Like, I'm using the TempPoint[0]/TempPoint[1] variable in 155 triggers and maybe there's a small chance that it now can be overwrited before my trigger finishes?