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Discussion - Making almost everything Trigger-based?

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Level 5
Joined
Feb 1, 2009
Messages
107
So, what do you guys think?
I'm asking this because I personally hate/have little skill with the Object Editor. So, for me, it's much easier to just create a dummy item/ability/whatever, with a good-looking model, and then set a trigger to make it do what I want, instead of doing that by editing its properties in the Object Editor.

The thing is.... doing this wastes too much memory for my map? Does it make my map overloaded with trigger stuff it doesn't need?

Should I start learning how to use the Object Editor better or there's no problem in doing everything I need Trigger-based?
 
Level 7
Joined
Jul 20, 2008
Messages
377
Things are always more efficient using the object editor. I guarantee you that. To be honest, you should try getting the hang of the object editor if you want to get the most out of mapmaking.

That's why very often around here, if something can be done via the object editor without any triggering, we'll tell you to do so.
 
Level 7
Joined
Jul 24, 2008
Messages
294
I think you will save alot of time using the -Object Editor-, using triggers to do everything would lag up the game if there are more then (Lets say 20) units doing the same thing, each requireing that the trigger run for them, while you could have just used the object eidtor.

In short, I'm
+Object Editor.
 
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