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Map making, Wc3 or CS

Which is harder, SDK or Wc3 world edit?

  • SDK (Hammer or w/e)

    Votes: 3 30.0%
  • Warcraft 3 World Editor

    Votes: 7 70.0%

  • Total voters
    10
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Level 7
Joined
May 28, 2009
Messages
241
CS mapping i abit like modeling, but you got a grid you have to follow. You cant make an object that is 1/2 square big unless you make some sorrt of triangle. You start off by making a box, then you cut it as you wish, but you must cut right through.But it's not purely terrain (i think). Think there are spawn locations, lights and such you must place in or you can't see or do anything whilst playing. I tried to make a CS map once, i personally think the entire program is a mess. Not very smart to list 1000 different textures.

To sum it all up, CS is like 90% esthetical.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
I diagree too, sorry I accidentally voted for Warcraft as harder, actually I just didn't understood the question... anyway CS needs more work and programming to do something and its all with that damn pathing... and WC3 editor is much simplier, unfortunately even child can use it.
 
Level 7
Joined
May 28, 2009
Messages
241
As a conclusion, CS is harder, but only because the program used is a piece of shit (exhaggerating a little). But if the CS program were brought to the same level of user-friendlyness, Wc3 would definately be harder, yes?
 
Level 25
Joined
May 11, 2007
Messages
4,651
Terrain in Source is a lot harder to do good than in Warcraft III, you also have to think a lot of optimising when making the terrain, something which you don't really have to think about when making maps in Warcraft III.

So I would say it's harder to map for Source, also when it comes to triggers which can be quite hard to get a grasp on as they are all put out on the map and not like in Warcraft III where they all are collected at the Trigger Editor.
 
Level 3
Joined
Apr 24, 2010
Messages
50
I'd say CS is harder just because the editor makes is so much more tedious than WorldEdit
 
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