Continual Fatal Errors
Okay, so... my map has developed a bit of a problem recently.
First, a little background info. The map in question is in arena and has been around forever, and I've worked on it at various stages of development. There is a big gap in coding efficiency between when I first started developing it and where I current am--it s with this map that I made the shift from GUI to vJass.
Pre-.24, a lot of spells still used HandleVars, but I've rewritten all of them to use TimerAttach(), and they seem to work fine. There used to be several of my libraries stacked in the map header, but I've gotten rid of all of them trying to fix the problem. I have a lot of imported stuff, though mostly spell effects.
The problem is that the map fatals. Not when anything in particular is done, though. It fatals for someone when he finishes downloading the map. One of my main testers also uses a mac, and it usually desyncs him at the start now.
Pre-.24, this wasn't a problem. All I've done is rewrite spells to use TimerAttach() and tweak a few minor things. Anyone know what the problem could be?
Okay, so... my map has developed a bit of a problem recently.
First, a little background info. The map in question is in arena and has been around forever, and I've worked on it at various stages of development. There is a big gap in coding efficiency between when I first started developing it and where I current am--it s with this map that I made the shift from GUI to vJass.
Pre-.24, a lot of spells still used HandleVars, but I've rewritten all of them to use TimerAttach(), and they seem to work fine. There used to be several of my libraries stacked in the map header, but I've gotten rid of all of them trying to fix the problem. I have a lot of imported stuff, though mostly spell effects.
The problem is that the map fatals. Not when anything in particular is done, though. It fatals for someone when he finishes downloading the map. One of my main testers also uses a mac, and it usually desyncs him at the start now.
Pre-.24, this wasn't a problem. All I've done is rewrite spells to use TimerAttach() and tweak a few minor things. Anyone know what the problem could be?
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