- Joined
- Mar 26, 2020
- Messages
- 209
How and what did you guys achieved the way you make those doodads and props stuff to not collide with other stuffs while maintaining collision for units, i've seen many rpg & grand maps (like lord of ring mods or other azeroth mods) with mix and match stuffs, i am currently making my first risk/strategy game, a big map too and im also mimicking the total war style campaign map but at the same time a little more detailed like those other mods, but seeing others map feels like mine is inferior, bland or less interesting lol
any tips? aside from model imports...
a little teaser, its currently 40% (i still need to work on the event stuffs) but i still feel unsatisfied with my environment/atmosphere of the map design...
any tips? aside from model imports...
a little teaser, its currently 40% (i still need to work on the event stuffs) but i still feel unsatisfied with my environment/atmosphere of the map design...

