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Map Dead in Loading

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Level 24
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Jun 26, 2006
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3,406
I have a rather strange problem with my in-the-making map. The map is something like X Hero Seige except without the insane stats, and smaller with a square map. Two days ago, it would run, I was even testing it with people in my clan on Lordaeron, then I changed some things, improved some things for the final version, and then when I tried testing it again with someone it went and closed down my warcraft when it was almost done loading. :( All of the changes I added that involve anything close to map initialization have been either deleted or disabled, with the exception of the addition of an enemy base/fortress/rigged-stronghold, and an item telling how to get heroes with boosted stats behind some trees. Other changes are adding boolean variables so that you can go out and actually win instead of having someone babysit the base and not just disable enemy spawn right off the bat. :?

Other things that could be helpful are that this map has 12 custom hereos including the rigged one that can only be obtained by typing something (trigger hasn't been added) and the hero picker. Total custom unit count is 30, total custom item count is 1, total custom ability count is 58, total custom buff count is 14 (don't ask how it's so low with 58 custom abils), total trigger count is 36 (including disabled triggers, not including disabled melee initialization) 39 including trigger descriptions, total custom upgrade count is 3, as well as 2 normal ones with slight tweaks, total placed unit count is 214, total placed item count (including item drop tables) is 38, total region count is 33, total "function" count is 65, total variable count is 10, 8 boolean, 2 integer, and that's everything basic from the object manager. Map size is 125 KB. :?

I would probably post this with the map as a map submission, but the rules say no maps that don't work and not to post maps that aren't done either. Since I'm not entirely sure where to post this map, letting me know would help, as well as offering advice on the map once I know where to post it. I have marked all the triggers that were added/changed before the first time it went haywire or w/e (with a † in the trigger comment), because I really want to see this map finish even if it isn't that original/good. The map opens perfectly in WorldEdit and I have no idea what could possibly be wrong. Any and all help would be appreciated, constructive criticism included.

Wow this took way too long to type plz reply helpfully if not rapidly!... wow I previewed this and my first post is like a novel :shock: sorry that it's so long but I put as much information as I could think of in it.
 
Level 45
Joined
Jun 3, 2005
Messages
6,982
your text is far too long for me too read cuz im lazy.

maybe the tiggers have fualted or so called leaked.

also custom models that are buggy or too much data being loaded at a certain point can do crash the map too, but the thing is, the maps do it to certain people.
like the zerg infestation and wars of azeroth, full of models and wars of azeroth full of leaks, i would crash on those, maybe cuz my comp couldnt handle the loading of too much stuff.
im not sure..but this is all i can say to help.
 
Level 3
Joined
Oct 6, 2005
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do u have trigger that gives something or do something with players. i had that problem 2 but i fixed it. it was something like this i ordered that trigger do something to 20 players but as u know there are no 20 players so it search and game collapses
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
i have a trigger action that works so that i can refer only to players in the game

Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do ([Action])

i actually got this from a map i dled from BNet but it works wonders because it only refers to player slots that are occupied, even if it refers to computers.
now that i actually think about it one of the changes from when it didn't work was that i added a player, but the trigger should work fine anyways since the map i took it from was designed for 12 players. also werewulf, thankyou, but it did not help since it A) closes warcraft down and B) does it during loading. the first problem is that server splits mean instant disconnect, not instant warcraft death. the second problem is that i've never even heard of server splitting occuring anywhere close to loading. another problem is that it still kills warcraft in single player.
i suppose i do have a handful of triggers like the above one, and maybe that is a problem with 8 human slots and 3 comps but like i said, if it works fine with 12 players i can't see what's wrong with 11.
i can change some of those triggers to refer to user slots instead of is playing slots to maybe ease up on the comp, but that's all i can think of that refers to players and i've had that in the map since before the enemy spawn.
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
okay i understand that this is either A) boring B) complex C) all of the above
but could someone at least tell me if i can post my map somewhere so you could maybe look through it to see what's wrong? (incase you weren't paying attention it says not to post maps that don't work somewhere in the rules)
i really want to finish this thing >_<
 
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