I have a problem, my map crashes very often, the first situation is where players hero is respawned somewhere, and when i double click his portrait the game crashes. It crashes with no reason too(it looks like this) but i guess that it crashes when a unit in map dies, beacause i have five triggers that are working with "A unit dies". Example:
this can crash the map? or 5 trigger that work on "A unit dies" crash the map? And why it crashes when i duble click the portrait of revieved hero? Pls help.
ps: i have posted the triggers again, thx for advice, but sry for language mistypes in triggers (in my version of warcraft, the WE is half polish half english, especially triggers and i have to translate some things)
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player cells respawn
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is in (Units of type Cell (early))) equals YES
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Actions
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Wait 2.00 seconds
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Hero - Instantly revive (Dying unit) at (Random point in cell area 1 <gen>), Hide revival graphics
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smaller cells respawn
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Events
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unit - A unit dies
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conditions
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((Dying unit) is in (Units of type Smaller cell)) equals YES
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actions
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unit- Create 1 (Unit-type of (Dying unit)) for neutral - hostile at (Random point in cell area 1 <gen>) facing defaukt ble ble
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all planets meat
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (((Dying unit) is in (Units of type Cell)) equals YES) then do (Itemt - Create cell parts at (Position of (Dying unit))) else do (Do nothing)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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IF - Conditions
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((Dying unit) is in (Units of type Cell (early))) equals NO
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((Dying unit) is in (Units of type Cell (late))) equals NO
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((Dying unit) is in (Units of type Cell)) equals NO
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((Dying unit) is in (Units of type Smaller cell)) equals NO
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then- actions
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item - Create meat at (Position of (Dying unit))
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else - actions
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this can crash the map? or 5 trigger that work on "A unit dies" crash the map? And why it crashes when i duble click the portrait of revieved hero? Pls help.
ps: i have posted the triggers again, thx for advice, but sry for language mistypes in triggers (in my version of warcraft, the WE is half polish half english, especially triggers and i have to translate some things)
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