Man The Fort!
Overview
I started this map as a week long mini-project to experiment with cargo hold abilities.
In the process, the map scope grew significantly, hence Ive decided to do a proper fleshed out version of it.
So what is it?
'Man the Fort!' is a whole defence map built around the abuse and overuse of the Orc Burrows ability.
Otherwise, its a very standard, defend your Town Hall against waves of enemies map.
- Garrisons - You use workers to garrison various buildings to defend your town hall. Garrisons will almost always be more plentiful than workers, so plan when and where you need towers operated.
- Waves - Enemies attack based on the day/night cycle; once at dawn and again at nightfall. Use the spare time to build, repair and harvest.
In short, the map is about worker management and base layouts.
- Built a good enough defense to survive as well clear waves quickly
- Maximize time spent harvesting gold and lumber while doing the former
- Plan your base to make it faster/easier to the do the above
Screenshots
To Do
- Release test version
Notes
- As the map is now planned to be more complex and much bigger, I wont be able to get it up and running before reforge release.
- Multiplayer might be added in future
- The map uses mostly default assets and should thus be reforged compatible
Genre: Base Defense
Players: 1 (for now...)
Players: 1 (for now...)
Overview
I started this map as a week long mini-project to experiment with cargo hold abilities.
In the process, the map scope grew significantly, hence Ive decided to do a proper fleshed out version of it.
So what is it?
'Man the Fort!' is a whole defence map built around the abuse and overuse of the Orc Burrows ability.
Otherwise, its a very standard, defend your Town Hall against waves of enemies map.
- Garrisons - You use workers to garrison various buildings to defend your town hall. Garrisons will almost always be more plentiful than workers, so plan when and where you need towers operated.
- Waves - Enemies attack based on the day/night cycle; once at dawn and again at nightfall. Use the spare time to build, repair and harvest.
In short, the map is about worker management and base layouts.
- Built a good enough defense to survive as well clear waves quickly
- Maximize time spent harvesting gold and lumber while doing the former
- Plan your base to make it faster/easier to the do the above
Screenshots
To Do
- Release test version
Notes
- As the map is now planned to be more complex and much bigger, I wont be able to get it up and running before reforge release.
- Multiplayer might be added in future
- The map uses mostly default assets and should thus be reforged compatible
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