Malfurion's Quest v1.4b

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You are Malfurion Stormrage, arch druid of the Night Elves and protector of Kalimdor. A great prophecy has foretold the return of the Burning Legion, who seek to destroy Azeroth once and for all.

For 10,000 years you have roamed the Emerald Dream, awaiting the day for your return to lead your people against the demons. However, you feel that the world has changed much during your absence. Despite Nordrassil being heavily guarded and Illidan the Betrayer sealed deep within his prison, you sense something terribly wrong that threatens your people's survival from the coming invasion.

Your mind is left in doubt, and the Prophecy's fulfillment draws near. Will you make sacrifices to ensure Azeroth's survival from the Burning Legion? Find out as you play Malfurion's Quest, the epic finale in Turnro's series of Warcraft 3 campaigns.





New Features

Choose Your Own Destiny
Malfurion's Quest will feature two separate story lines, with each providing different units, heroes, items, and much more. The campaign currently contains the complete Highborne story with the Sentinel path coming out in v2.0.

New Custom Race: The Highborne
This campaign will give you the opportunity to play as a fully new custom race: the Highborne. This mystical faction's strength lies with their powerful spells and their deep knowledge in arcane magics.

New Boss Fights
Malfurion's Quest features several boss fights that will test your skill and ability in playing Warcraft 3.

35 maps, including 20 Chapters and 12 Interludes
Note that Malfurion’s Quest is still under development. The current version has 20 maps.

New Feature: Pouch Utility
Drop items into Malfurion's pouch throughout the campaign, allowing you to hold onto additional items for later use.

New Heroes, Units, Spells, Items, and more!

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Screenshots and Tech-Trees

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Specific Changes

New Units
SENTRY - Tier-1 melee unit with supportive spells. Has the Shadow Meld, Elune's Blessing and Swiftness of Elune abilities. Can be trained at the Ancient of War.
FURBOLG SHAMAN - Supportive spell-caster, with the Barkskin, Lightning Shield, and Healing Wave spells. Can be trained at the Ancient of Lore.
STALKER - Melee stealthed unit. Has the Shadow Meld, Critical Strike, and Evasion abilities. Can be trained at the Den of Shadows.
JAILOR - Tactical ranged unit. Has the Shadow Meld, Shadow Strike, and Blink abilities. Can be trained at the Den of Shadows.


New Building
DEN OF SHADOWS - Stealth unit training building. Trains Stalkers and Jailors, as well as containing the Permanent Invisibility and Blink upgrades.

New Upgrades
ELUNE'S BLESSING - Grants Sentries with the Elune's Blessing ability, which allows them to recover 250 lost hit points per use.
LUNAR UPGRADE - Upgrades Archers into Lunar Archers, permanently increasing hit points by 100 and damage by 3. 5unar Archers also have access to the Moon Arrows ability, which allows them to deal area-of-effect damage to enemy units. Hippogryph Riders also benefit from the additional damage and Moon Arrows ability.
SWIFTNESS OF ELUNE - Grants Sentries with the Swiftness of Elune ability, which increases the attack and movement rate of a single-target friendly unit for 45 seconds. This ability is auto-cast.
ETHEREAL FORM - Allows Faerie Dragons to transition in and out of ethereal form. Ethereal units are immune to physical damage but cannot attack.
FURBOLG SHAMAN ADEPT/MASTER TRAINING - Increases Furbolg Shamans' mana capacity, mana regeneration rate, hit points, and grants them Lightning Shield/Healing Wave.
PERMANENT INVISIBILITY - Permanently upgrades Stalkers to be invisible. However, Stalkers will break their invisibility while engaging in combat.
BLINK - Grants Jailors with the ability to move in and out of combat at the cost of mana.


Other Changes
- Huntresses now start off with the Moon Glaives upgrade automatically
- Glaive Throwers have a new skin and icon
- The Marksmanship upgrade for Archers has been removed in favor for the Lunar Upgrade
- Mountain Giants now start off with Resistant Skin automatically upgraded
- Phase Shift will now heal Faerie Dragons 75 hit points with each use
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MALFURION'S QUEST MAP FORUM


Legendary Items

Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:

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Gem of Power
Increases the mana capacity of the Hero by 200 and mana regeneration by 25% when worn.
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Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 12 mana per hit against any unit, causing bonus damage equal to the mana destroyed.
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Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.
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Shield of Darkness
Increases the Hero's armor by 5 when worn. Also reduces all piercing and magic damage dealt to the Hero by 33%.
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Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.
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Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.
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Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 12.
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Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.


Change Log

- Demo Version uploaded to Hive Workshop


Added 3 new maps:
CHAPTER 3 - Ending the Chase (Sentinel)
CHAPTER 3 - An Arch Druid Reborn (Highborne)
INTERLUDE - The Yearn for Magic (Highborne)
In these maps, new heroes, spells, items, doodads and units have been included. In addition, custom background music has been added into the cinematics for both the old and new maps.

SPELL CHANGES:
- Fixed a bug which prevented Lifesurge from healing
- Mana cost of Lifesurge reduced from 115 to 110
- Lifesurge now heals slightly more hit points with each level, but deals less damage to enemy units overall
- Changed the hotkey for Lifesurge from L to E
- Reduced the mana cost of Force of Nature from 150 to 125
- Increased Wrath of Nature’s enemy units chance to miss with each level
- Malfurion no longer possesses Barkskin. Instead, he has Thorns Aura
- Changed the level requirements for all spell levels

- Vast changes to the Highborne units including hit points, spells, and names
- Slight improvements to the dialogue and cinematics throughout the game
- Slightly increased the health of Archers
- Glaive Throwers now have a new custom skin
- Highborne Ballista have been replaced with Glaive Launchers, a new custom siege unit
- Changed the Ancient Oracle's skin to a custom one
- Changed the benefits given from the Staff of the Oracle and the Sapphire Necklace items
- Healing and Mana potions now have their own unique model


Added 5 new maps:
INTERLUDE - Council of the Legion
CHAPTER 4 - Spread of the Corruption (Sentinel)
CHAPTER 4 PART 1 – Journey to Astranaar (Highborne)
CHAPTER 4 PART 2 - Temple of the Moon (Highborne)
INTERLUDE - Fear of the Prophecy (Sentinel)

- Numerous changes have been made to the Highborne:
- All units have altered stats to make them more balanced
- All buildings have either been renamed, recolored or have had their models replaced

- Added new custom background music
- Hotkeys for all unit and Hero spells have been changed to Q/W/E/R/T respectively
- Increased Lifesurge healing from 90/160/250 to 110/180/265
- Wrath of Nature has been improved: its area selection indicates the radius of enemy units it will hit. In addition, enemies hit by Wrath of Nature have greater reduced movement speed and chance to hit (but no longer reduced attack speed)
- Replaced Highborne Malfurion's Ignite ability with Fire Shield
- Fixed a bug for Arcane Explosion where it would not always damage nearby enemy units
- Increased the casting speed of Arcane Blast by 25%
- Restoration Shell regenerates 90/135/180 mana instead of 100/170/250
- Hero spells have been changed to have mana costs change with each incremental level. This means that level 1 spells will be cheap while level 3 spells with be more expensive. This change, however, have no effect on passives spells or spells that have lower mana costs with each level
- Reverted Archer and Glaive Thrower hit point increases
- Reduced Furbolg Shaman mana pool from 250 to 200. In addition, Furbolg Shaman now gain reduced mana pool and regeneration from caster upgrades
- Renamed Guardians to Royal Archers, Adepts to Guardians, and Overseers to Highmistresses
- Fixed Faradrella's Nature's Gift icon not showing
- Fixed items not selling bug in Chapter 3
- Changed the Entangling Roots icon ability
- Slightly reduced the hit points, armor and/or damage of Treants from Force of Nature for all levels
- The difficulty levels have been changed. Easy is now called Normal, Normal is Hard, and Hard is Insane. Each difficulty level has also been re-balanced to reflect these changes
- Added more items to the previously existing maps
- Permanent items dropped by creeps/crates are now randomized. However, other item types and items received from quests and secret areas remain unchanged
- Barkskin now has a new icon
- Numerous dialogue changes to the already existing maps
- Murloc Flesheaters no longer use Cannibalize in Chapter 1
- Fixed a bug in Chapter 1 where the Magical Pens would remain invulnerable
- Added new models for Scrolls of Healing/Mana/Protection/Restoration

- Cheats are now disabled depending on the difficulty level chosen:
NORMAL - No cheats are disabled
HARD - Only WhosYourDaddy is disabled
INSANE - All cheats are disabled


- Fixed a problem throughout the campaign in Insane difficulty where the player would randomly lose. In addition, the player will now be notified of the actual cheat that was used should they cheat
- Fixed a bug where the wrong loading screen buttons would unlock after completing Chapter 2
- Fixed a bug in Chapter 4 Sentinel where killing the creeps at Astranaar would not allow the player to complete the main quest objective
- The Hel Bear in Chapter 4 Sentinel will now be hidden from the player until the quest to slay it has been discovered
- Tyrande will now properly say her ready dialogue when revived by the player
- Kath'ranis can no longer cast Restoration Shell on himself
- Removed the flags from the Highborne Academy model
- Slightly altered the music lists for chapters 2 and 3


Added 5 new maps:
CHAPTER 5 - The Search for Cenarius (Sentinel)
CHAPTER 5 BONUS - The Restless Dead (Sentinel)
CHAPTER 5 BONUS - Ruins of Zin-Azshari (Sentinel)
INTERLUDE - The Last Guardian (Highborne)
CHAPTER 5 - War at Mount Hyjal (Highborne)

- All upgrades for the Sentry at the War of the Ancient have been replaced with the following:
ELUNE’S BLESSING: Allows Sentries to recover their lost hit points at the cost of mana
SWIFTNESS OF ELUNE: Allows Sentries to bless nearby friendly units, increasing their attack and movement speed
- Fixed a problem where the Prologue could not be skipped by the user
- The player's units no longer become still and un-killable after Murloc cinematic in Chapter 1
- Fixed a problem in Chapter 3 Sentinel where the elevators through the Way gate would stop working
- The Druid in Chapter 4 Sentinel no longer disappears until his associated quest is completed
- Units no longer get stuck after the Temple of the Moon quest in Chapter 4 Sentinel
- Orc Bosses in Chapter 4 Sentinel now deal Chaos damage instead of Hero
- Rend no longer casts Bladestorm indefinitely in Chapter 4 Sentinel
- The Hunters Hall is no longer attacked during a cinematic in Chapter 4 Part 1 Highborne
- Obelisks will now correctly grant shard vision to the player in Chapter 4 Part 2 Highborne
- Added additional healing/mana runes to the boss fight at the end of Chapter 4 Part 2 Highborne
- Changed the build hotkey for Glaive Throwers to T. This fixes an issue where its previous hotkey was conflicting with the War of the Ancient’s Root/Unroot ability
- Reverted hotkeys for unit movement actions and Hide ability
- Fixed an issue where Searing Arrows would not deal additional damage to Heroes, summoned units or creeps above level 5
- Increased the cast range of Kath'ranis' Restoration Shell
- The Highborne Enchanted Gold Mine and Arcane Cathedral buildings now have new icons
- Increased Guardian base armor from 2 to 3
- Increased the mana cost of the Highmistress' Frost Bolt ability from 75 to 100, and Clone from 150 to 200
- Changed the building summon icon for the Highborne Scholar
- Changed the summon animation for all Highborne buildings


- Tyrande now has a new model and icon
- Fixed a problem with saving unit groups at the end boss fight in Chapter 2
- Fixed a problem with the final cinematic not playing in Chapter 5 Highborne
- Altered the dialogue for the ending cinematic in Chapter 5 Sentinel
- Slightly reduced the damage of the final boss in the Sentinel bonus mission 'Ruins of Zin-Azshari'
- Increased the selection priority of Sentries, making it easier to alternate between them in a selection of units


NEW MAPS
INTERLUDE - The Legion's Return (Sentinel)
INTERLUDE - Realm of the Demigod (Highborne)
CHAPTER 6 - Cave of Shadows (Sentinel)
CHAPTER 6 - A World Transformed (Highborne)
CHAPTER 6 BONUS - Remnants of the Ancients (Highborne)

NEW FEATURE: Malfurion's Pouch
- Malfurion now possesses a pouch in each mission, which serves as a storage place for additional items. These items will also transfer into future missions

HERO CHANGES
- Fixed the description of Malfurion's Force of Nature ability for Levels 2 & 3, as well as giving the spell a new icon
- Reset Malfurion's Thorns Aura to reflect melee attacks by a percentage basis rather than flat damage
- Added a new icon for the Taunt ability possessed by Crystal Golems
- Increased the damage per second of Fire Shield from 15/20/25 to 15/25/35
- Arcane Explosion will now damage magic immune units
- Reduced the mana cost of Arcane Explosion by 50 for each level
- Tyrande's model and skin have been improved
- Renamed Owl Scout to Summon Moon Owl, as well as giving this ability a new icon and owl model
- Increased the cast range and mana cost of Crystallization
- Crystallization has been re-balanced to be weaker on lower levels and stronger on higher levels
- Decreased the damage dealt by Arcane Blast from 25/40/60 to 20/35/50 per wave
- Jarod's Sword Slam ability has been replaced with Battle Shout, which silences nearby enemy units for a short time

SENTINEL CHANGES
- Replaced the Marksmanship upgrade with the Lunar Upgrade. Once researched, all Archers will be transformed into Lunar Archers, granting them 100 additional hit points, 3 extra damage and access to the Moon Arrows ability
- Increased the hit points of Sentries to 575 and mana to 250. In light of these changes, Sentries now also cost more resources to train
- Sentries and their upgrades now require a Hunters Hall
- Increased the healing of Elune's Blessing from 150 hit points to 250
- Reverted the build time for Glaive Throwers back to 48 seconds
- Increased the mana cost of Healing Wave from 90 to 125
- Increased the mana pool of Furbolg Shaman from 200/300/400 to 250/375/500 per level of training
- Stalkers now possess the Evasion ability, as well as an increase of hit points from 575 to 650

HIGHBORNE CHANGES
- Scholars have been slightly buffed in regards to health, damage and movement speed. In addition, they now deal piercing damage instead of magic
- Increased the mana capacity of Royal Archers from 100 to 200
- Cold Arrows has been replaced with Arcane Arrows, which gives Royal Archers 6 bonus damage to attacks at the cost of mana
- Renamed Guardians to Battle Maidens
- Battle Maidens and their upgrades now require a Foundry
- Increased Battle Maidens health to 550 and mana capacity to 250. They are also slightly more expensive to train
- Mana Shield no longer requires research. In addition, Battle Maidens can now gain a new upgrade that increases the amount of hit points absorbed by Mana Shield from 1 per point of mana to 2
- Battle Maidens now have Frozen Armor, which increases a friendly unit's armor by 5 and slows the attack and movement speed of enemy melee units that attack it
- Reduced the amount of lumber Arcane Golems can carry from 50 to 40
- Arcane Golems have been reworked to suit more of a tanking role. This includes:
- Increased hit points to 800, and reduced damage dealt from 34-61 to 17-23
- Has access to 2 new abilities: Taunt and Power Discharge
- Will now benefit from the weapon and armor upgrades at the Foundry
- Added a new upgrade at the Foundry, which changes the armor type of Arcane Golems and Towers to fortified once researched​
- Glaive Launchers now require a Violet Observatory to build
- Slow mana cost for Enchantresses increased from 40 to 50
- Anti-magic Shell mana cost for Enchantresses increased from 50 to 75
- Renamed the Enchantress' Crushing Wave spell to Energy Blast, as well as giving it a new icon and special effect
- Clerics now cast Mass Heal instead of their usual Heal ability. In addition, Violet Observatories and Citadels no longer possess Mass Heal
- Increased the mana cost of the Cleric's Resurrection ability from 200 to 250. In addition, this spell has a new icon
- Clones summoned by Highmistresses will now only deal 50% of their original damage. However, all clones will now last for 60 seconds or until their hit points reach 0
- Renamed Wind Serpents to Elite Highguard
- Increased the hit points of Elite Highguard from 785 to 825
- Violet Sanctums no longer cost lumber to summon
- Violet Observatories and Citadels can no longer attack
- Violet Observatories can now cast Blizzard. In addition, Blizzard has been improved to become more powerful with each tier level
- Renamed the Arcane Vault to Vault of Power
- Improved the items offered for sale at the Vault of Power
- Foundries no longer cost lumber, but now cost 210 gold instead of 140
- Increased the build time of Foundries from 60 seconds to 70
- Arcane Towers now start off with heavy armor instead of fortified
- Increased to build time for Arcane Towers from 50 seconds to 60
- The Reveal spell now has a cooldown of 30 seconds

GENERAL IMPROVEMENTS/BUG FIXES
- All chapters and interludes at and before Chapter 6 are now automatically unlocked in the campaign loading screen
- The image and music for the victory score screen has been changed
- Faradrella will no longer have a Spell Immunity icon show when Nature's Gift is upgraded to Level 3
- Fixed an issue where several Hero custom spells would cause memory leaks to occur
- Increased the cooldown of the Sphere of the Sea item from 20 seconds to 60
- Corrupted Ancient Protectors now deal piercing damage instead of siege
- Added Moon Wells throughout all Sentinel bases in Chapter 1
- Added additional Fountains of Health throughout the campaign
- Arcane Towers no longer possess Magic Sentry in Chapters 1 and 2 on Insane difficulty
- Fixed a bug where the Magical Blades upgrade would have no effect on Glaive Launchers
- Your troops will now start off with tier-1 weapon and armor upgrades in Chapters 1 & 2
- The Arcane Golems harvesting trees in Chapter 2 will now attack when encountered by the player
- The Elune's Blessing ability is now automatically upgraded in Chapter 3 Sentinel
- Slightly reduced the difficulty of Chapter 3 Sentinel for all difficulty levels
- Sentries owned by the player no longer have Swiftness of Elune in Chapter 4 for both story versions
- Added improved anti-cheat triggers to Chapter 5 bonus maps
- Fixed a bug in Chapter 5 Sentinel where the furbolgs would not attack the red Satyrs
- Jarod now starts off on level 9 in Chapter 5 Sentinel
- Rearranged the tablet fragment locations in Chapter 5 Sentinel in order to make them easier to find
- Fixed the Restoration Potion icon in Chapter 5 Sentinel from having it appear as a green square
- Fixed the boss music playing for all sub-maps for Chapter 5 Sentinel
- Items are no longer dropped by destroying creep buildings
- Changed the hotkey for all tier 2 and 3 Town Hall buildings from W to Z
- Improved the hotkeys for all worker Resource Gather and Repair commands
- Unique models have now been given to Tomes of Retraining, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Shandris now has a new skin


- Resolved several game breaking bugs in Chapter 6 for both story-lines
- Heroes must now be within 1200 range of killing units in order to gain experience
- Regular Hero spells no longer require a level greater than 1 in order to be learnt
- The player no longer needs to repeat Chapter 2 in order to progress to Chapter 3 for both story-lines. However, game caches for Chapter 3 have been reset
- Improved entering through the Way Gates for the first optional quest in Chapter 3 Sentinel
- Turned on ally attack alerts for the furbolg player in Chapter 3 Sentinel
- Changed the hotkey of Fire Cage from V to F in Chapter 3 Highborne
- Players can now enter and leave the kobold cave whenever they choose in Chapter 4 Highborne Part 1
- Fixed a bug where Malfurion would become invulnerable in the kobold cave in Chapter 4 Highborne Part 1
- Fixed a bug where rescue-able Sentinels would not transfer to the player's ownership in Chapter 4 Highborne Part 1
- Tyrande will now correctly gain experience in Chapters 5 & 6 Sentinel
- Fixed an issue in Chapter 6 Sentinel where the main quests were not accurate in the Quest Log
- Increased the shield life of Anti-magic Shell for the final boss in Chapter 6 Sentinel
- Changed the ending cinematic for Chapter 6 Highborne
- Increased the damage caused of Rain of Fire in the final boss fight in Chapter 6 Highborne
- Plagued Ancients now deal area-of-effect damage to ground units, fixing a bug where the mouse icon would not appear for the 'Attack Ground' move
- Changed the color of the player's team from orange to red in the Highborne story-line
- The birth animation for Highborne buildings have been reworked, resolving several in-game issues
- Increased the damage of Moonfire from 60/100/145 to 65/125/170 per level. In addition, units hit by Moonfire will have reduced attack speed as oppossed to movement speed
- Increased the duration of Bladestorm from 5 to 7 seconds
- Trueshot Aura now has a new icon
- Highmistresses now have a new attack missile model
- Stalkers no longer possess Shadow Meld
- Changed the armor type of Arcane Wyrms from Unarmored to Light
- Corrupted Entangled Goldmines now have a new model
- Moon Wells in Chapter 1 are now invulnerable
- Changed the loading screen for Chapter 6 Highborne
- Made slight revisions to the dialogue across the campaign
- Made minor item changes, as well as their locations, throughout the campaign


MAIN CHANGES
- Added the following maps:
HIGHBORNE
Interlude: Pillars of Power
Chapter 7: Howling Treachery
Interlude: Unexpected Measures
Chapter 8: Ysera's Heartbeat
Chapter 9: The Last Guardian
Chapter 10: Darkness and Sorrow
Epilogue
- Made numerous story changes throughout the campaign, affecting the following maps:
HIGHBORNE
Chapter 3: An Arch Druid Reborn
Interlude: The Yearn for Magic
Interlude: Lying in Deceit
Chapter 5: War at Mount Hyjal
Interlude: Battle for Tomorrow
Chapter 6: Shattered Skies
- The Sentinel story path maps from Chapter 3 onward have been locked for revision. These maps will become available again in v2.0
- Hard and Insane difficulty have been merged to be more consistent with the difficulty settings throughout Turnro's campaign series
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Added legendary items into the campaign for Hard difficulty. There are a total of 8 legendary items to find
- Some optional quests throughout the campaign now grant the player's Heroes additional skill points upon completion

HERO CHANGES
- Increased the item pick up/drop radius of Heroes by 33%
- All main Hero spells now have 4 levels instead of 3. These spells have also been rebalanced to suit this change
- Switched the hotkeys for each Hero's ultimate spell with their aura or equivalant ability. This means that Hero ultimate spells now use R, making hotkeys more consistent across Turnro's campaigns
- Updated the campaign to be compatible with Patch 1.30.3 As a result, the following spells have been affected in one way or another:
Force of Nature
Tranquility
Mystic Affinity
Arcane Explosion
Summon Moon Owl
Entangling Roots
Mass Teleport
Impaling Shot
Enchanted Arrows
Blink
- Removed Thorns Aura from Malfurion
- Renamed Wrath of Nature of Nature's Wrath
- Made numerous changes to Malfurion's Crystal Golem spell:
- Removed Taunt, Hardened Skin and Spell Immunity
- Gains Bash from Level 2 onwards
- Gains Resistant Skin from Level 3 onwards
- Decreased the mana cost of Spell Steal from 50/25/10 per level to 25/10/0
- Increased the cooldown of Spell Steal from 5/3/1 per level to 10/5/1
- Changed the color of Malfurion's and Tyrande's hair to green

SENTINEL CHANGES
- Decreased the hit points of Sentries from 575 to 550
- The Furblog Shaman's Barkskin ability now reflects 25% of melee attack damage back to enemy units. In addition, the mana cost for this spell has been increased to 35
- Increased the mana and mana regeneration rate of Furbolg Shaman

HIGHBORNE CHANGES
- Increased the attack range of Scholars from 400 to 500
- Increased the hit points of Royal Archers to 300
- Increased the attack range of Royal Archers to 550
- Increased the damage dealt by Arcane Arrows from 6 to 8
- Decreased the hit points of Battle Maidens to 525, and increased their mana capacity to 300
- Reduced the mana cost of Frost Shield to 40
- Removed the Taunt ability from Arcane Golems
- Changed the attack type of Arcane Golems to Siege, increased their damage to 27-35 and attack rate to 1.9 seconds
- Power Discharge now requires an upgrade at the Foundry. In addition, its damage has increased from 50 to 70
- Increased the mana capacity of Arcane Golems to 250
- Replaced Power Shield from Clerics with Orb of Sight, which summons an invisible orb at a target location. This spell requires no research to begin using
- Increased the healing of Mass Heal from 10 to 12. In addition, this spell now requires Cleric Adept Training before it can be used
- Anti-magic Shell for Enchantresses now absorbs 300 magic damage instead of granting spell immunity
- Enchantresses now have Counterspell instead of Energy Blast, which silences and reduces an enemy unit's damage for a set amount of time
- Added new adept and master training icons for Clerics and Enchantresses
- Highmistresses now have a proper death decay animation
- Increased the mana and mana regeneration rate of Highmistresses
- Removed the Reveal ability from Violet Sanctum/Observatory/Citadels and Arcane Towers
- Blizzard can now be used by Violet Sanctums
- Removed Wands of Illusion and Arcane Scrolls from the Vault of Power
- Staff of Absorb Mana no longer requires a Violet Observatory in order to purchase from the Vault of Power
- Added Amulets of Recall to purchase at the Vault of Power, which requires a Violet Citadel before they become available
- Highborne attack and armor upgrades now have new icons
- Revised the gold and lumber cost for several Highborne structures

GENERAL CHANGES/IMPROVEMENTS
- Updated all mission loading screen images
- Changed the user interface for the Highborne story path
- Satyr Hellcallers are now Hero-based units
- Resolved a bug in Chapter 4 Part 2 Highborne where the player could use Kath'ranis to explore out of bound areas
- Increased the hit points of Fel Orc Berserkers from 535 to 600
- Updated the Mount Hyjal Guardians to make their units more unique compared to regular night elves
- Removed the Cenarian Horn item from the game in Chapter 5 Highborne
- The player's units in "Remnants of the Ancients" have been rebalanced to make trained units more viable
- Made numerous changes to existing items throughout the game
- Reverted the hotkey for Build back to B
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by player custom hotkey settings
- Updated the icon position and hotkeys for all upgrades to reflect the 1.30 patch changes
- Added a unique model for Potions of Invisibility
- Updated the Lunar Upgrade icon


BUG FIXES/GAMEPLAY CHANGES
- Revised the entire campaign for map leaks
- Fixed a bug where the background music would randomly stop playing after a cutscene
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Resolved a bug where carrying certain items on Malfurion would cause him to lose his stat benefits while in his Twisted Ancient form
- Fixed an issue where Malfurion would lose all bonus skill points acquired throughout the campaign after using a Tome of Retraining in his Twisted Ancient form
- Resolved a bug where the Book of Spiders and Staff of Corruption shared the same cooldown group
- Increased the build time for all furbolg units in Chapter 3
- Made numerous fountain changes in Chapters 3 & 8
- Resolved a bug in Chapter 4 Part 2 where Tyrande would not turn invisible during the boss fight phases
- Added additional enemy Sacred Wells for the Guardians in Chapter 5
- Velinde must now survive during the final boss fight in Chapter 5
- Changed the model of the Fountains of Power in Chapter 6 to look more corrupted
- Fixed a bug where the Crystal Golem's hit points were not correct on certain levels in the bonus map of Chapter 6
- Increased the amount of enemies to kill between each phase of Velinde's boss fight in Chapter 6
- Resolved a bug in Chapter 6 where Illidan would occasionally become permanently invulnerable during the end boss fight
- Made slight rune changes to all boss fights in Chapter 6
- Moved the location of the Secret Key in Chapter 7
- Added more gold to several Gold Mines in Chapter 7
- Moved the location of the Orb of Thorns from Chapter 7 to Chapter 8
- Magtheridon now starts off with the Orb of the Legion in Chapter 8
- Reduced the time required to protect Malfurion at each obelisk in Chapter 8 from 4 to 3 minutes
- Reduced the time in order to reach most of the obelisks in Chapter 8
- Resolved some obelisk timer bugs in Chapter 8
- Added an additional Way Gate near the path to Ysera's Heart in Chapter 8
- Resolved an issue in Chapter 8 where Malfurion's Pouch would remain inaccessible once Malfurion revived
- Reduced the attack rate of all enemy AI bases in Chapter 9
- Increased the build time of all enemy dragon units in Chapter 9
- All Night Elf AI bases no longer rebuild lost structures on Normal difficulty in Chapter 9
- Fixed an issue in Chapter 9 where Malfurion would have his normal spells while in his Twisted Ancient Form
- Fixed an exploit in Chapter 9 where the player could complete the mission without activating the Demon and Naga enemy AI bases
- Changed the armor type of Dream Portals to Heavy Armor in Chapter 10
- Slightly decreased Kil'jaeden's auto attack damage in Chapter 10
- Decreased the power of Kil'jaeden's Meteor Strike and Armageddon spells on Normal difficulty in Chapter 10
- Changed the number of meteors summoned while Kil'jaeden channels Meteor Strike to make the spell feel progressively harder throughout his boss fight in Chapter 10

HERO/UNIT/ITEM CHANGES
- Increased the duration of Malfurion's Meteor Strike spell to 6 seconds
- Added a death sound to Tyrande's model
- Reduced the melee damage reflected from Barkskin for Furbolg Shaman to 15%
- Royal Archer attack range increased to 600
- Decreased the mana cost of Arcane Arrows for Royal Archers to 6
- Highmistress clones now only last half as long if the cloned unit is a Hero
- Renamed Elite Highguard to Highguard
- Reduced Arcane Wyrm hit points to 465
- Increased the hit points of Felhounds to 975
- Academy hit points decreased to 1200
- Added a death animation to Mana Wells
- The Demon Blade is now classified as an artifact
- Reduced Orb of Thorns's aura melee reflect damage to 10%
- Increased the mana burnt by the Wand of Feedback against Heroic units from 4 to 6
- Shield of Darkness now grants 33% magic damage reduction for Heroes. In light of this change, bonus armor has been reduced to 5 and piercing damage reduction to 33%
- Removed stock start delays for all items purchased from neutral shops throughout the campaign


BUG FIXES
- Fixed an issue where the Glaive Launcher's missile attacks would result in a game crash
- Fixed a bug where loading the "Lying in Deceit" interlude would result in a game crash

Other Campaigns in Turnro’s Warcraft 3 Series


Important Notes
- You will need to update Warcraft 3 to the latest patch version before playing Malfurion’s Quest (v1.30 at minimum). Otherwise, you will experience problems that will prevent you from playing the campaign. To update Warcraft 3, click on the following link: Patching Classic Games
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing Malfurion’s Quest on Hard difficulty, you will automatically lose the mission

183891-albums7057-picture96367.png


GAME DESIGN AND DEVELOPMENT: Turnro

STORY DEVELOPMENT: Turnro with FallenStar

MODELS & SKINS
Blizzard Entertainment
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ICONS
Blizzard Entertainment
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SOUND & MUSIC
Blizzard Entertainment - WORLD OF WARCRAFT, STARCRAFT 2
Clint Mansell - REQUIEM FOR A DREAM
Jo Blankenburg - GARADORS FLIGHT
Soundcritters - DARK TIDES
Benjamin Barlett - WALKING WITH DINOSAURS
Ian Livingston - BIONICLE HEROES
Chikayo Fukuda – CENARIUS & MEDIVH BOSS THEMES
Inon Zur – DEEP ROADS
Mikolai Stroinski - TESHAM MUTNA
BrunuhVille – DRAGON EMPRESS
Matt Holle - BATTLE REALMS
Henry Beckett and Keith Zizza - ZEUS: MASTER OF OLYMPUS
Nick Phoenix - THE LAST STAND


MAP TESTERS
FallenStar
Ljarvisone
AnonymousOne
knight26


OTHER
Paladon – Malfurion’s Lifesurge spell
NFWar – Kath’ranis’ Crystallization spell
Maker – Illidan’s Fel Rush spell
Chenralstrasz – Original logo design




Like my content? Donate above and help support me to continue to make great Warcraft 3 campaigns


Keywords:
Night Elf, Malfurion, Tyrande, Illidan, Cenarius, Kil'jaeden, Burning Legion, Highborne, Faradrella, Sentinel, Druid, Kath'ranis, Velinde, Ysera, World Tree, Nordrassil.
Contents

Malfurion's Quest v1.4b (Campaign)

Reviews
Orcnet19:35, 14th Oct 2013700 Malfurion's Quest (Tested DEMO release as 1.0) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
Level 4
Joined
Nov 5, 2020
Messages
44
he said he will come with photos and videos, in a few weeks, past 8 weeks and nothing. Maybe it will be awesome if we wait until someone streams this campaign to waste even more time, don't you see? All the people are wating and no one moves a finger. I personally stopped to visit this threat and campaign everyday.
I understand too that he have been working on this campaing for 8 years now but remember this isn't just like a 5 hour campaing it is like 40 hours for only 1 path and remember that turnro doesn't make money out of this and it's just a passion because if it was his job malfurion quest would have been done and turnro probably has an job and a personal life outside of this campaing and also it's one of the top ones and, he is trying to make the good story path better than the evil one
 
Level 9
Joined
Dec 9, 2012
Messages
289
he said he will come with photos and videos, in a few weeks, past 8 weeks and nothing. Maybe it will be awesome if we wait until someone streams this campaign to waste even more time, don't you see? All the people are wating and no one moves a finger. I personally stopped to visit this threat and campaign everyday.
Why are you being rude? Turno is under no obligation to make us anything. He is making this campaign FOR FREE and out of his own kindness and love for what he does. No one is forcing you to wait nor you do you have any right for such entitlement. If you lack patience then move on otherwise wait till he's ready. The audacity of some people.
 
Level 25
Joined
Dec 8, 2009
Messages
1,234
Hi everyone! A new Discord server has now been created for Malfurion's Quest! You can join the server by clicking on the image below.

discord.png

This server provides a variety of benefits including:
  • A centralized place for announcements and updates
  • A more interactive place to hang out and ask questions
  • An overview of all the campaigns of the series and their features
  • Download links for the campaigns, as well as legacy Warcraft III
  • Quick links to World Editor videos and tutorials
  • A place to post bugs and feedback
  • Exclusive channels for Patreon users
I have also recently posted an update addressing common questions I get asked about Malfurion's Quest. While this comment has been posted in my Discord channel, I will reference it here for those who are curious:

When will Malfurion's Quest v2 (final release) be released? There is no official release date for the time being. This is a massive project that is difficult to estimate when it will be done. The final version for Malfurion's Quest will be released when it is ready.

What has been worked on Malfurion's Quest so far since the last release (v1.4b)? The campaign has undergone quite a number of changes to date in preparation for the final release, including: - Planning of the story and missions for the Good story-path (a time-consuming process that took about a year) - Reworked some of the existing maps for the Good story-path, particularily Chapters 4 & 6 - Made 4 brand new interlude maps for the Good story-path (one of these was an entire remake for the "Return of the Legion" interlude) - Several balance changes to the Heroes, units, spells and items in Malfurion's Quest. I will release a full changelog notes section on the exact details soon - Numerous bug fixes and quality of life changes

What is being worked on right now? At the time of writing this, I am developing Chapter 9 for the Good story-path. This includes making the terrain, cutscenes and triggers of the map.

What version of Warcraft III will Malfurion's Quest (final version) require? There has been no decision made regarding this yet, as this decision could have severe impacts on the campaign. As an example, there are existing maps in Malfurion's Quest that were made to incorporate 24-player functionality that cannot be easily downgraded in order to work on earlier versions of Warcraft III. I am entirely focused on making the new maps for Malfurion's Quest at the moment and will come to a decision during the testing phase of the project. It is worth mentioning that regardless of which version is ultimately decided upon, I will include a link to download the version needed to play the campaign when the time comes.

Will Malfurion's Quest still be available on Reforged? There are no plans for a Reforged version at this stage due to the lack of a custom campaign feature.

Will there be any changes made to the Evil story-path? Maybe. I haven't made a decision regarding this yet, and will do so once the campaign has reached the testing stage. The development of the new maps requires significant work, and I do not wish to overwhelm myself by taking things step-by-step at a time. In regards to changes for the Highborne race, I was quite happy with how they turned out and won't be performing any major changes to them. However, there will be balance tweaks to remove some of the overpowered aspects of the Highborne and add a bit more variety to their lacking units.

How often will you be releasing news and updates on Malfurion's Quest's development? When it makes sense to do so (such as when a milestone has been reached or revealing sneak-peaks on certain aspects of the campaign that have been worked on). While I would like to be more open about the development process of the campaign, I also do not wish to spoil the story. Regardless, all main news and announcements can be found in this channel (news-and-updates)

Is Malfurion's Quest the final campaign? It will be the final campaign as part of the series. In regards to other future projects, that is a decision to make once Malfurion's Quest is done.
 
Last edited:
Level 6
Joined
Mar 1, 2012
Messages
187
Dead project, no more photos or video, he said will upload. Sad...
The campaign is being worked on.
There's a discord server where updates are taking place more frequently now.
Here you can join it if you are curious.
- Join the Turnro's Warcraft III Campaigns Discord Server!
Hive will be updated as well.


Tell me dude what happens if your project of your company when it comes out just we wait a long time and want to play in Good Company of this game?
Or is your project over?
And why?
I just played it with evil company nice and nice

So when does the sequel to this game come out?
And how long to wait

and how are you ?
  • We cannot estimate when it will be released but it'll be announced when the time comes.
  • The Good storyline will be out when ready.
he said he will come with photos and videos, in a few weeks, past 8 weeks and nothing. Maybe it will be awesome if we wait until someone streams this campaign to waste even more time, don't you see? All the people are wating and no one moves a finger. I personally stopped to visit this threat and campaign everyday.
The good storyline isn't all that easy to make.
There's a lot of work to be done and things to work around with from story to gameplay.
Updates will come once we're sure we can deliver something at the same quality of the Evil story path or even better.
 
Level 2
Joined
Oct 11, 2017
Messages
11
If I click the link for v1.4b and I download it, I get malquestv1_4.w3n. How do I download the version with "b". Only reason I ask, is that I'm downloading, putting it in the folder and I don't see it in game. I have a bunch of other campaigns i've downloaded that work including Jeopardy of the Horde (which is spectacular btw). Suggestions?
 
Level 25
Joined
Dec 8, 2009
Messages
1,234
If I click the link for v1.4b and I download it, I get malquestv1_4.w3n. How do I download the version with "b". Only reason I ask, is that I'm downloading, putting it in the folder and I don't see it in game. I have a bunch of other campaigns i've downloaded that work including Jeopardy of the Horde (which is spectacular btw). Suggestions?

The version you are downloading is correct. The campaign should show up providing you are playing Warcraft III v1.31.
 
Level 1
Joined
Dec 27, 2018
Messages
3
Hi everyone! Current progress on Chapter 9's development on the Good story-path is going well with the terraining about 80% done. Will be moving on to making the cutscenes and gameplay aspect over the next few weeks. In the meantime, here is a sneak-picture from the map so far :)

View attachment 380819
How many chapters will be in good path?
 
Level 17
Joined
May 14, 2021
Messages
462
Does anyone have a version of the campaign that works with v1.29?
This latest version of the campaign is only playable on 1.31.1.
There is a people who posted the older version, but this one has incomplete mission.
Unfortunately, this version is quite buggy. The most annoying is you can't continue your gameplay after loading the saves (due to the broken triggers) and you can't go back to the chapter selection menu after winning the game (due to the black screen issue when you exited the score screen).
 
Level 1
Joined
Jul 4, 2021
Messages
1
Hi everyone! Since my last update, I have been continuing development on Chapter 9. In additional to terrain changes, I have been working on the gameplay side of things and have completed 50% of the cutscenes. If all goes well, the initial version of the mission will be done in a month :)

thank you for create this excellent campaign, I can hardly wait to enjoy the whole story!I'm a little luck that when i was waiting for your new information ,it didn't spend much time !
On the other hand ,can Maiev Shadowsong have more plot?After all she is also play an important role in NE and between Illidan and Tyrant😃
 
Level 8
Joined
Jul 29, 2014
Messages
277
thank you for create this excellent campaign, I can hardly wait to enjoy the whole story!I'm a little luck that when i was waiting for your new information ,it didn't spend much time !
On the other hand ,can Maiev Shadowsong have more plot?After all she is also play an important role in NE and between Illidan and Tyrant😃
She died in the very first campaign - Adventures of Rowan the Wise. Maybe you should play the other three campaigns so that you could understand the story in whole.
 
Level 3
Joined
Mar 5, 2018
Messages
33
The Good-path chapters will meet up with Orcs and Humans and fight with Burning Legion? Just like the original War3 timeline? I know that the Human's home world did blowed up in the Undead Campaign and it didn't heard from Orcs for a long time.
 
Level 2
Joined
Apr 12, 2020
Messages
19
The version you are downloading is correct. The campaign should show up providing you are playing Warcraft III v1
The version you are downloading is correct. The campaign should show up providing you are playing Warcraft III v1.31.
Hi Turnro Im a fan of your campaigns I have the same issue. Im using patch 1.31.1 after I downloaded it, the file name is malquestv1_4.w3n but in the custom campaign the name Malfurion's Quest v1.4b, then after finishing chapter 2 there is no option to "dont drink the fountain" or anything the only option is to consume it can you pls help. I really wanted to paly the good chapter. Thanks again
 
Level 17
Joined
May 14, 2021
Messages
462
Couldn't play this on 1.26 or 1.30.1. I put in campaigns folder (both) but stil couldn't play. :(
Just to let you know this campaign is only playable on 1.31.1. Older versions of Warcraft 3 doesn't support and the admin doesn't uploaded the older version of the campaign. Furthermore, the older version of the campaign is still incomplete compared to this latest one. You can download the full game of 1.31.1 from this link, provided you have obtained the CD-Key for the original. Keep in mind this version still has a lot of bugs, most notably the black screen issue and broken triggers.
 
Level 5
Joined
Mar 2, 2014
Messages
127
Any Advice on Illidan Mission 6 would be much appreciated.

Yes, I am snatching away all heals before illidan gets them.
Yes, I am maximizing my Mana use before it is inevidibly drained by mana burn.
Yes, I have tried switching out Items to have more armor + Lifesteal.
No, I do not have the Shield that gives +5 armor and anti-pierce damage
No, I do not have the gem that gives +300 life and regen.
And, despite what the walkthrough video up there shoes, Illidan apsolutely never aggros the crystal golem.
My skill setup is Q 4, W 4, E 0, R 2. Managain passive 2.

In the end, even if I micro everything as much as I can, Illidans final form just does too much damage for my mana-depleeted half-lifepoint malfurion, even when i get lucky with crystal golems bash.
If noone knows a way for me to succeed here, I guess that's where the campaign end for me.

P.s.: Like the Campaign. Much work was put into this, as with the previous 4 campaigns. Liked the Human Campaign and the Orc Campaign, skipped one mission in Human, none in Orc. Hated the Undead Campaign and skipped the last third of it entirely, except the one where you explore Dalaran, even found the secret with Uthers ghost key leading to a secret room, by getting the gem of True Sight in a trap room. Found this campaign to be poorly balanced and stacked against you in many ways. This one (malfurions quest) was quite delightful so far, but this roadblock seems untakable. Big props on it regardless. Seeya :)

EDIT (of course there is one... xd ^^'):

So, I made it, and I made it rather easily, and I made it in like the least time possible, as far as the fight was concerned. Contrary to a certain walkthrough I didn't spend 25 minutes dancing around the battlefield trying to get regenas flowing. 2 things came to my aid. a) The gem that gives +300 health and 4(!) Health Regeneration is actually on this level. It was the one item I missed. b) I still had around 700 gold over from the optional quest with the corrupted Ancients, so I backtracked all the way back there (which is how I ended up noticing a patch of black map conceiling an archway to get the gem), and went to the vendor on the west most spot on the map and bought 2 books (only needed 1) to reset my skillpoints. I ditched the Q skill (Fire Stream or smth), and got Level 4 Fireshield instead, the rest was the same as before. This fight almost melts to the fireshield. Bigtime. Although the Gem probably did its part greatly. I won the fight letting Illidan capture 1 mana-rune, getting all others, with 300 health remaining, an active fireshield on both me and my golem and no mana. Yes, I stood right next to the transformed illidan in the last phase to keep doing fireshield damage. The fight took less than 5 minutes. In which Illidan didn't aggro the Golem at all, except when my character wasn't there for a moment to sweep away some naga.

I had a bunch of Items I could've optionally used, but I ended up just switching out the Staff of Corruption (+8 Int, summon corrupted treant) for the Gem in my Int-Stat based build, I only had 11 +1.5 (+5 Agi stat) Armor and a 1825 lifepoints with some 1100ish Mana. I did use the Life-Steal Blade, and my attack stat was amplified by around +35, with my Int stat having a +29. I could've switched things around to have over 20 Armor, at the cost of some Attack stat, resulting in less Life-Steal, but it's difficult to tell what the best setup here would be. But bottom line, get Fireshield, and get the Gem that is luckily on this very level, and any not completely ineffective build (having all the auras you can aquire in form of items wont help in this fight much, but I did use the legendary that gave +5 stats and Trueshot aura, as that also increases my damage output), should get you there, barring some failures to potential mistakes or offscreen health rune spawns. Always cast your fireshield before you start engaging with illidan, recast it before it vanishes, summon the golem as soon as possible, but not before you can focus on illidan. I actually went out of my way to defeat the second to last batch of naga despite illidan using firerain to bring me from 1500 to 1000 lifepoints, and it worked out for me. getting them to attack your golem, getting the two runes, and getting in between the naga and illidan to start channeling your ultimate might be the more effective approach.

Note to the dev: Either rebalance this fight to be more forgiving to varying builds, or add a vendor somehow nearby that can sell you the re-skill, instead of having me run 12 minutes around (if I still have the gold, which wouldnt be guranteed, but I could still sell some stuff I guess) to reskill into fireshield.
Or at least add an easily visible box that holds the damn thing. Would also serve as a hint to the player that this fight is not balanced around all builds you could make.

Even worst case scenarios, like wasting the book, would be mitigated by it's appearance in the very last stretch of the map (you do have a save from before, right?). Still would feel bad for the poor guy who makes it a point to have only one save file, only to find that he screwed himself by wasting said book and then saving before the fight. So keep the far-away option enabled up there in the corrupted ancients map as well, I'd say.

Anything nice I said about your campaign(s) is still true :p Moving on..
 
Last edited:
Level 5
Joined
Mar 2, 2014
Messages
127
Moving on..
So, I finished the Campaign and am happy to report that it was an enjoyable ride all the way through, on hard difficulty. Some earlier missions will give less quick players troubles, but the tried and true tactic of saving and loading at estimated keypoints is viable for these. I'd be a little on the fence over the Balancing of the last base (got through with HawkRiders and Demonesses) to destroy in Mission 9, and the Kil'Jaeden fight in Mission 10 (both on Hard to be clear), but since there is no tangible reason to play on hard, since you can't get any legendaries anymore (afaik), and because with my (I like to believe mostly optimal) Item-Build (Int + Health-Regena/Vamp Focus) I had a rather 'easy' time with many bosses, and with a bit of practice defeated kil'jaeden with 2000 HP remaining in Transformed Malfurion, I evaluate this Campaign as very balanced. Quite gorgous indeed. Epic too. Can recommend. Strongly.

Cya^^
 
Level 1
Joined
Oct 31, 2018
Messages
3
hi turnro. I m a huge fan of all your work but unfortunately with reforge i couldnt be able to play any of your campaigns.Do you plan in the future to make them playable in reforge?????
 
Level 17
Joined
May 14, 2021
Messages
462
hi turnro. I m a huge fan of all your work but unfortunately with reforge i couldnt be able to play any of your campaigns.Do you plan in the future to make them playable in reforge?????
Currently, Quenching Mod is the only solution if you want to play the custom campaign on Reforged. However, some "protected" campaigns don't work on Reforged.
 
Level 2
Joined
Oct 7, 2021
Messages
16
Greeting Turnro! I am your one of your big fans which love your work of Malfurion's quest very much.Hope to play good story line soon cause evil story made me feel pretty sad and anxious. Anyway goodluck to you an
Hi all, development on Chapter 9 is now done! Although the map lacks external testing, all of the features of the map have been completed and working. My next task will involve working on the Dangerous Crossroads interlude, which should take about 2 to 3 weeks to complete. Until then, have a good one :)

d I wish you keep gonging! Please ,forgive my poor English.
 
Level 6
Joined
Mar 17, 2021
Messages
76
Turnro, for me Malfurion' Quest is truly an epic custom campaign compared to others. But one thing is missing, there is no voice actor. I've always wanted to imagine the Burning Legion sound like Kil'jaeden and Kazzak. Can this be done like Rowan the Wise's voice acting?🤔
 
Level 6
Joined
Oct 21, 2017
Messages
22
It seems like I got a psychological trauma when I saw Malfurion in the last epilogue...
It was unexpected and creepy. I will recover for a long time after this :D

And so, that campaign is amazing. 10.5\10
Looking forward to version 2.0
 
Level 25
Joined
Dec 8, 2009
Messages
1,234
Hi everyone! Continuing with heroes that will receive spell changes in the Good story-line, another character that is being revised is Faradrella. Below is the main changes to expect in preparation for Malfurion's Quest v2.0.

faradrella.jpg

BTNSolarBeam.jpg
Solar Beam

This spell will be replacing Spirit Link, and will allow Faradrella to prevent enemies from casting spells for a short duration. This allows Faradrella to play more like a anti-hero caster that will serve better utility than the previous Spirit Link ability.
BTNNatureRevive.jpg
Revitalize

Faradrella's current ultimate spell, Faerie Swarm, is a powerful attack move in combination with Tyrande's Starfall. While the spell is useful, I felt it made Faradrella more of an offensive hero rather than the support/anti-magic hero she was originally intended to be. Therefore this ability will be replaced with Revitalize, which has the power to revive fallen ally units. Additional spells in this spell increases the number of friendly units that can be revived.
 
Level 6
Joined
Mar 17, 2021
Messages
76
Hi everyone! Continuing with heroes that will receive spell changes in the Good story-line, another character that is being revised is Faradrella. Below is the main changes to expect in preparation for Malfurion's Quest v2.0.


Solar Beam

This spell will be replacing Spirit Link, and will allow Faradrella to prevent enemies from casting spells for a short duration. This allows Faradrella to play more like a anti-hero caster that will serve better utility than the previous Spirit Link ability.
Revitalize

Faradrella's current ultimate spell, Faerie Swarm, is a powerful attack move in combination with Tyrande's Starfall. While the spell is useful, I felt it made Faradrella more of an offensive hero rather than the support/anti-magic hero she was originally intended to be. Therefore this ability will be replaced with Revitalize, which has the power to revive fallen ally units. Additional spells in this spell increases the number of friendly units that can be revived.
Well done! Will Cenarius the Demigod have a new powerful ability?
 
Level 3
Joined
Jul 1, 2018
Messages
31
Great to see progress is still happening i have a soft spot for nigh elf focused campaigns, probably cause there are not many of them

BTW whats the play order of the series? i know Rowans campaign is the 1st one
 
Level 25
Joined
Dec 8, 2009
Messages
1,234
Great to see progress is still happening i have a soft spot for nigh elf focused campaigns, probably cause there are not many of them

BTW whats the play order of the series? i know Rowans campaign is the 1st one

Hey there, here is the ordered list:
  • The Adventures of Rowan the Wise
  • Jeopardy of the Horde
  • Resurrection of the Scourge
  • Malfurion's Quest
 
Level 17
Joined
May 14, 2021
Messages
462
I'm currently playing 1.4b, but when 2.0 will come out, will I be able to use my older save files as well?
There are some people who commented about the save file compatibility:
You should not overwrite the campaign and expect the save file for the previous version to work for the newer version. It just doesn't work that way.
You have to play the map/level you were on again.
When the campaign received a full update, it is best to restart the whole campaign instead of using an older save files.
 
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