- Joined
- Apr 3, 2010
- Messages
- 1,101
You made everything transporting unit,whereas it should be triggering unit. Nevermind, its too much, why didnt you compress it into 1 trigger? the world may never know.
And how would you go about this "Unit enters point x" stuff. Especially since points have no area to "enter".But if you create a simpler index for the points, I.E. Unit enters point x, move unit to point x+1
You could make a hashtable system that is much simpler then what you said, using his units.