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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) slot status) Equal to Is playing
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((Picked player) controller) Equal to User
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Then - Actions
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Set TempPoint = (Center of (Playable map area))
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Unit - Create 1 Peasant for (Picked player) at TempPoint facing Default building facing degrees
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Custom script: call RemoveLocation(udg_TempPoint)
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Else - Actions
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[This was supposed to only, make the peasants of the people playing appear.]
ex. lets say 4 people total can play the map.
But only 3 people joined, well instead of having a useless peasant at the "Hero Selection Spot" It won't be there.
*But this trigger that I received creates a peasant at the center of the map.
can someone help me, please?