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Making Maul Upgrades

Discussion in 'World Editor Help Zone' started by redillusions, Feb 28, 2008.

  1. redillusions

    redillusions

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    ok i got a problem. . .lets say i have some tower called. . .a Lvl 1 Water Elemental. . .how would i make an upgrade making its name Lvl 2 Water Elemental, have it have better everything, and so on to Lvl 3 and so forth?
     
  2. Global_idiot

    Global_idiot

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    Check the human(or other race in object editor) how the towers or the town gall works, make an upgrade, that allows you to upgrade(like spells in meele games, where you have to research first) than make a new building And set it as lvl2 building in lvl1 building in thechtee - upgrades to (your lvl2 building), for lvl3 make the same only that you make a new lvl3 building and set it as upgrades to lvl3 in lvl2 building.

    if you dont understand ask.
     
  3. redillusions

    redillusions

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    yeah i kinda understand but i kinda dont. . .an example would help alot :)
     
  4. Global_idiot

    Global_idiot

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    ill try...hmmm....ok you have the tower(lvl1) set dmg, life and stuff. than make a new tower(lvl2) set more damage more life... than select tower(lvl1)in object editor, search for"TECHTREE-Upgrades to" and set the tower(lvl2) in there, i would look like:
    techtree-upgrades to tower(lvl2)<---- this is about the tower

    Than upgrade: take an ubgrade like iron forged swords(change name and the icon, set effect to NONE, and play with it alittle(you will find out))
    Than add this upgrade to tower(lvl1) as a "teechtree-requirements", it would look like(if you wouldnt change the upgrade name):
    teechtree-requirements iron forged swords

    uff...., is the picture clearer now? :)
     
  5. UreDe4D

    UreDe4D

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    check this, maybe it helps you
     

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  6. redillusions

    redillusions

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    yeah i think i got it now thanks dudes