- Joined
- Jan 13, 2013
- Messages
- 131
So I want to make burrowing spell that will allow the hero to fire out spikes as long as they have mana. So far my initial idea is that I would play the morph animation for the crypt fiend, hide the model (0% transparency maybe), place a dummy unit on top of the burrowed crypt fiend for the hole, remove the hero's ability to move or attack (literally remove attack from the command card) and add an ability to fire the spikes to the command card. Base burrow on immolate and fire spike on finger of death. I don't want to screw around with alternate units from the actual burrow spell as I know it can cause all sorts of issues in conjunction with other custom systems.
I'm using Jass, not looking for someone to write the ability for me just some tips from people who know how to achieve this better or have made similar abilities. For example if its possible to actually get the model to play the morph animation and then remain in the burrowed form without changing the unit type that would be awesome.
I'm using Jass, not looking for someone to write the ability for me just some tips from people who know how to achieve this better or have made similar abilities. For example if its possible to actually get the model to play the morph animation and then remain in the burrowed form without changing the unit type that would be awesome.