First off, I'd like to mention I have absolutely zero experience with JASS, and overall, while experienced with the base Warcraft III editor tool, I'd request for everything that is to be said to be dumbed down, just in case.
Now, onto the topic! I need for my map a way to make bleed abilities, but despite my efforts looking online, everything I've found is either out of date, or isn't what I'm precisely looking for. What I desire is a damage over time ability which is completely stackable with the same unit - and yes, it's very possible and likely there will be many creatures on the map with this ability. One of the creatures I'm making while not threatening in burst damage, has the potential to overwhelm units with their stackable damage over time. I want to give the feeling they're making enemies bleed more and more with each attack, instead of going for killing blows.
The closest thing I've seen to this is going through the triggers and doing it that way, but it was mentioned it was limited, either to one unit, or it wasn't /really/ stackable. I've tried using Poison Arrows, but it can only be used on Ranged units apparently, so that's unacceptable. I tried other poison effects, but normally they aren't truly stackable. (only stacks if it's another unit landing the attack)
If it's literally impossible, then I suppose I'll settle for second best if that's possible and be happy with an ability which causes a damage over time effect that's auto-castable, or has a way of putting in a cooldown, so it can't be used constantly. What I have in mind which would act as an acceptable replacement is to simply make the bleed more powerful, but give it a low cooldown, or make it have a mana cost so that it would act as a kind of cooldown for the regular mobs.
And yes, it needs to be automatic, or auto-castable, or something akin to that. Without the need of clicking. Because there will be some playable units with this ability. (or another ability which is similar) Thanks everyone for reading, I hope I can find aid in perhaps the most difficult task I've found within the editor itself, while embarrassing it would be, I hope I just bypassed something obvious to make this as simple as possible.
Now, onto the topic! I need for my map a way to make bleed abilities, but despite my efforts looking online, everything I've found is either out of date, or isn't what I'm precisely looking for. What I desire is a damage over time ability which is completely stackable with the same unit - and yes, it's very possible and likely there will be many creatures on the map with this ability. One of the creatures I'm making while not threatening in burst damage, has the potential to overwhelm units with their stackable damage over time. I want to give the feeling they're making enemies bleed more and more with each attack, instead of going for killing blows.
The closest thing I've seen to this is going through the triggers and doing it that way, but it was mentioned it was limited, either to one unit, or it wasn't /really/ stackable. I've tried using Poison Arrows, but it can only be used on Ranged units apparently, so that's unacceptable. I tried other poison effects, but normally they aren't truly stackable. (only stacks if it's another unit landing the attack)
If it's literally impossible, then I suppose I'll settle for second best if that's possible and be happy with an ability which causes a damage over time effect that's auto-castable, or has a way of putting in a cooldown, so it can't be used constantly. What I have in mind which would act as an acceptable replacement is to simply make the bleed more powerful, but give it a low cooldown, or make it have a mana cost so that it would act as a kind of cooldown for the regular mobs.
And yes, it needs to be automatic, or auto-castable, or something akin to that. Without the need of clicking. Because there will be some playable units with this ability. (or another ability which is similar) Thanks everyone for reading, I hope I can find aid in perhaps the most difficult task I've found within the editor itself, while embarrassing it would be, I hope I just bypassed something obvious to make this as simple as possible.