I made this really really bad taunt ability
Thanks!
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Taunt Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Taunt
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Actions
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Unit Group - Add all units of (Units within 300.00 of (Position of (Casting unit)) matching (((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit)).) Equal to True).) to Group_Taunt
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is in Group_Taunt.) Equal to True
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Then - Actions
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Unit Group - Order Group_Taunt to Attack (Casting unit)
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Wait 3.25 seconds
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Unit Group - Remove (Attacking unit) from Group_Taunt.
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Custom script: call DestroyGroup(udg_Group_Taunt)
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Else - Actions
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Taunt Check
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Events
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Player - Player 1 (Red) Selects a unit
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Conditions
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((Triggering unit) is in Group_Taunt.) Equal to True
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Actions
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Selection - Remove (Triggering unit) from selection for (Triggering player)
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Thanks!