- Joined
- Dec 31, 2005
- Messages
- 712
Hello people o/
In my map, there are some units that were supposed to keep walking up and down, attacking all the enemies they find. But if an enemy run away, they tend to follow it for a really long time... Is there a way to prevent it?
And also, SetUnitAcquireRange seems to be not working properly. Are there any restrictions that make that function useless?
Thanks!!
Hossomi
In my map, there are some units that were supposed to keep walking up and down, attacking all the enemies they find. But if an enemy run away, they tend to follow it for a really long time... Is there a way to prevent it?
And also, SetUnitAcquireRange seems to be not working properly. Are there any restrictions that make that function useless?
Thanks!!
Hossomi