Make unit move with a specific angle to a direction without stopping

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How do I point a unit to move to a direction without stopping and with a specific angle? E.g:
Unit - move to point of angle of "unit"...
 
ah, I see what he wants now.
Afaik, all knockback systems move unit a little bit (like 5 range) every 0,03 second in "angle from caster to target".
0,03 second and small range are used because it gives our eyes the impression of fluent movement

However, note that the GUI function for moving units also orders them to stop.
If you use SetUnitX/SetUnitY, then you can move them without cancelling orders.
 
I don't want them to move to a specific place, I want them to move in the direction of whatever angle a specific unit is looking at.
 
that is the very same thing
"Issue order targeting a point" orders unit to move *somewhere*, same for "Unit - Move unit instantly"
You have to define where *somewhere* is - in your case, it is a "point" in front of that unit ("in front" as in where the unit is facing)

something like this:
  • Actions
    • Set p1 = (Position of YOUR_UNIT)
    • Set p2 = (p1 offset by 256.00 towards (Facing of YOUR_UNIT) degrees)
    • Unit - Order YOUR_UNIT to Move To p2
p1 and p2 are "point" variables.
That trigger will order unit to move forward by 256 range

If you want your unit to be moved forward (as in it is teleported forward), then instead of "Unit - Order unit to move to ..." use this aciton
  • Unit - Move YOUR_UNIT instantly to p2
This will "teleport" the unit 256 range forward.
If you want to move your unit like that but fluently, you will need to move them only 5 range instead and make that trigger fire every 0,03 seconds via event "Time - Periodic event"

So something like this
  • Untitled Trigger 001
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set p1 = (Position of YOUR_UNIT)
      • Set p2 = (p1 offset by 5.00 towards (Facing of YOUR_UNIT) degrees)
      • Unit - Move YOUR_UNIT instantly to p2
 
that is the very same thing
"Issue order targeting a point" orders unit to move *somewhere*
You have to define where *somewhere* is - in your case, it is a "point" in front of that unit ("in front" as in where the unit is facing)
So I have to define *somewhere* as the angle of the unit in question?

that is the very same thing
"Issue order targeting a point" orders unit to move *somewhere*
You have to define where *somewhere* is - in your case, it is a "point" in front of that unit ("in front" as in where the unit is facing)

something like this:
  • Actions
    • Set p1 = (Position of YOUR_UNIT)
    • Set p2 = (p1 offset by 256.00 towards (Facing of YOUR_UNIT) degrees)
    • Unit - Order YOUR_UNIT to Move To p2
p1 and p2 are "point" variables.
That trigger will order unit to move forward by 256 range
Oh... Now I get it, thanks.
 
  • Angles
  • Events
    • Time - Every 0.03 seconds of game time
  • Conditions
  • Actions
    • Set p1 = Position of YourUnit
    • Set p2 = Position of YourUnit offset by p1 + YourOffset towards YourAngle (0.00 ~ 360.00)
    • Unit - Move YourUnit instantly to p2
I want him to walk at whatever direction a specific unit is looking at, forever.
 
If u want to play an animation while moving a unit u need to move unit periodically using the custom script SetUnitX/Y
Nah, nothing to do with animations; I just want him to walk in the direction of whatever unit I choose is looking at, and he just keeps walking and walking, without stopping.
 
Oh you want him to walk without stopping?
  • Angles
  • Events
  • Time - Every 0.03 seconds of game time
  • Conditions
  • Actions
  • Set p1 = Position of YourUnit
  • Set p2 = Position of YourUnit offset by p1 + YourOffset towards YourAngle (0.00 ~ 360.00)
  • Unit - Order YourUnit to Walk to p2
Thanks
 
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