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make item usable and detectable by "unit - uses an item".

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I have an item that I want to be permanent with an active ability, which I want to trigger, but when I click on the item nothing happens. And yes, I have checked the "actively used" field.
What can I do to make it usable?
 

Uncle

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The Item needs an Ability that can be used, like Roar for example. Then make sure it's setup so Actively Used = True and it's Cooldown Group is set to use your Roar ability. Lastly, you detect when it's used with this Event:
  • Events
    • Unit - A unit Starts the effect of an ability
You can just copy and paste Crystal Ball to get one that's already setup for you.
 

Uncle

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Thanks, I can't find any ability called "crystal ball" though.
Crystal Ball is an Item that uses an Activated ability. The Item will tell you the name of the different abilities that it uses. I imagine it will be called "Item Reveal" or something like that. But there's no real point in "finding the ability", you should just use the Item as an example to learn how to do it yourself.
 
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