I want to have a trigger to make a part of my map unbuildable but i don't know the best way to do it , this is what i have now:
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 10, do (Actions)
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Loop - Actions
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Set tempPoint = ((Center of Sep1 <gen>) offset by ((195.00 - (40.00 x (Real((Integer A))))), (500.00 - (100.00 x (Real((Integer B)))))))
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Environment - Change terrain type at tempPoint to Sunken Ruins - Small Bricks using variation -1 in an area of size 1 and shape Circle
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Environment - Set terrain pathing at tempPoint of type Buildability to Off
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