- Joined
- Dec 12, 2012
- Messages
- 96
Far Seer's ability Earthquake is hardcoded to damage buildings so I tried applying a trigger that would make it inflict damage on units as well. I have two triggers and none of them work, one is a little sophisticated and the other one is quite simple.
1st:
If I run out of ideas how to make this work by trigger, I have two other options:
1 - Removing Earthquake ability from Far Seer and replacing it with Monsoon.
It works on game but there's always a pop up error whenever I save the map and AI HEROES doesn't select it on level 6.
2 - Dummy Units
I would like to avoid using dummies as possible 'cause i have little knowledge
about them. Just want to stick with trigger on this one.
1st:
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Earthquake
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Earthquake
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Actions
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Set EQcaster = (Casting unit)
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Set EQpoint = (Target point of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Owner of DEcaster) Equal to Player 1 (Red)
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(Owner of DEcaster) Equal to Player 3 (Teal)
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(Owner of DEcaster) Equal to Player 4 (Purple)
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(Owner of DEcaster) Equal to Player 5 (Yellow)
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Then - Actions
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For each (Integer A) from 1 to 35, do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 750.00 of EQpoint) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Owner of (Picked unit)) Equal to Player 2 (Blue)
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(Owner of (Picked unit)) Equal to Player 6 (Orange)
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(Owner of (Picked unit)) Equal to Player 7 (Green)
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(Owner of (Picked unit)) Equal to Player 8 (Pink)
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(Owner of (Picked unit)) Equal to Neutral Hostile
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Then - Actions
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Set EQtargetunit = (Picked unit)
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Set EQtargetunitLife = (Life of (Picked unit))
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Unit - Set life of EQtargetunit to (EQtargetunitLife - 70.00)
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Wait 1.00 seconds
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Else - Actions
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Else - Actions
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Earthquake2
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Events
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Unit - A unit Begins channeling an ability
-
-

Conditions
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((Target unit of ability being cast) has buff Earthquake) Equal to True
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-

Actions
-


Set EQpoint = (Target point of ability being cast)
-


Unit Group - Pick every unit in (Units within 750.00 of EQpoint) and do (Actions)
-



Loop - Actions
-




Set EQtargetunit = (Picked unit)
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Unit - Set life of EQtargetunit to ((Life of (Picked unit)) - 70.00)
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-
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If I run out of ideas how to make this work by trigger, I have two other options:
1 - Removing Earthquake ability from Far Seer and replacing it with Monsoon.
It works on game but there's always a pop up error whenever I save the map and AI HEROES doesn't select it on level 6.
2 - Dummy Units
I would like to avoid using dummies as possible 'cause i have little knowledge
about them. Just want to stick with trigger on this one.














