I need help with a trigger that makes a house capturable, and so that it's the exact same house that you destroy/damage alot as the one you get. At the moment i have a working trigger:
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Change owner gold
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to (==) Gold Income
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Actions
- Set Income_point = (Position of (Dying unit))
- Unit - Create 1 Gold Income for (Owner of (Killing unit)) at Income_point facing Default building facing (270.0) degrees
- Custom script: call RemoveLocation (udg_Income_point)
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Events