I need help with a trigger that makes a house capturable, and so that it's the exact same house that you destroy/damage alot as the one you get. At the moment i have a working trigger:
-
Change owner gold
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Unit-type of (Dying unit)) Equal to (==) Gold Income
-
-

Actions
-


Set Income_point = (Position of (Dying unit))
-


Unit - Create 1 Gold Income for (Owner of (Killing unit)) at Income_point facing Default building facing (270.0) degrees
-


Custom script: call RemoveLocation (udg_Income_point)
-
-



