Moderator
M
Moderator
19:22, 6th Mar 2010
ap0calypse: Approved
ap0calypse: Approved
(2 ratings)
Best regards, EikoniumAlright, I played the game with a friend and it plays pretty well.
Thanks, nice to hear
The only thing I would suggest is to make attacks for melee units ranged (with like a short range) so that the missiles both fire and they can kill each other rather than whichever attacks first will win.
Not a bad idea, i will try to implement that.
Indeed, I already thought about the possibility of doing damage simultaneously, but had no idea, how. I even opened some threads for that... without success. So if your solution turns out to be good, I will definitely implement it.
Also, did you specifically rebalance some stats?, because some are different than the cards (like Vizzerdrix is a 6/6 but you made it a 40/80)
Indeed, I did. Most cards had to be slightly modified due to balancing acts or the incompatibility with a not turn-based realization. Furthermore, many creatures stats, which are mostly evenly spread in the original card game, had to be changed (decreased damage and increased hitpoints), because of the missing healthregeneration at end of turn. (I decided not to enable this regeneration, because it (imo) doesn't really fit with realtime play, as I noticed while playing "Wc3 Cardgame" (the remake of YuGiOh)).
Anyway... Once you get balancing-related or general suggestions, feel free to post them here I'm especially looking for some options making the waiting time (after you finished preparing your deck, but others didn't) less boring...