Moderator
M
Moderator
18:53, 11th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
======================== Lumberbrawl - v0.13 ========================
Hey, this is a really small patch fixing some really small bugs.
Have fun!
[HEROES]
//--------------The Retaliator
- Fixed a minor tooltip bug with Guilt.
[MAP AND TERRAIN]
- Fixed a bug causing the text warning you of your tower dropping
low to now only report once.
- Rewrote the end of game text to something more exciting, fixing
a bug in the process.
- Added some color to the text displayed when purchasing creep
upgrades.
- Added some color to the text warning you of tower health.
- The multiboard is now forcefully maximized when the game ends.
======================== Lumberbrawl - v0.13 ========================
======================== Lumberbrawl - v0.12 ========================
Hey! This is another huge patch, and this one is quite important!
Several gamebreaking bugs are fixed, heroes are remade and a hero is
added. Several balance fixes and tons of bug fixes! I've also added
a multiboard that displays important or semi-important information
about the game! I hope you all enjoy this update, and expect more
in the future!
[HEROES]
//--------------The Retaliator
- Hero scale has been increased from 1.0 to 1.1, and selection
scale from 1.0 to 1.2.
- Frostshroud rebalanced. It now lasts 4 seconds, down from 5.
Cooldown is 20/18/16/14/12, from 30/25/20/15/10.
- Frostshroud tooltip fixed; it said wrong values for pretty much
everything.
- Rebalanaced/fixed Guilt. The current version of Guilt didn't actually
work, and decided after awhile that there would be too many
problems with the current version. So, Guilt has been reworked
and now does 60/100/140/180/220 magic damage to the target of guilt
if the target of guilt casts a spell. The debuff is still removed upon
casting a spell. Slow is now also 12/16/20/24/28%.
- Stalking Blade rebalanced. It now deals 80/130/180/230/280 physical damage,
down from 100/150/200/250/300 physical damage. It now also increases
movement speed by 5% at all levels.
- Rage now passively increases damage by 20/30/40/50, up from 10/20/30/40.
//--------------Splashling
- Fixed the tooltip of Mending Waves displaying the wrong manacost.
- Mana Drain now drains/gives 40/50/60/70/80 mana per second, up from
20/25/30/35/40.
//--------------Lord of Flames
- Main attribute is now properly set to Intelligence.
- Fiery Flaming Fiends now have a collision size of 1, down from 16.
- Great Balls of Fire remade, it is now Great Ball of Fire.
On activation, send out a great ball of fire that travels 2400 units
towards the targeted direction. If it comes in contact with an enemy
target, that target takes 325/425/525/625 magic damage and is stunned
up to five seconds depending on the distance the ball has traveled.
The ball explodes scorching the ground around it for 5 seconds, causing enemy
heroes who stand in the radius to take 20/30/40/50 magic damage per
second.
- Unclear Clarity rebalanced. It now increases mana regeneration by
1/2/3/4/5, up from 1/1.5/2/2.5/3 and the amount of spawned Fiery
Flaming Fiends is now 1/1/2/2/3, up from 1/1/1/1/2. Fiery Flaming
Fiends now deal 25 hero damage, up from 15 piercing, and their
movement speed is 375, up from 330. They now last 6 seconds, down
from 20/25/30/35/40. Their attackspeed is now 1.5, up from 1.
//--------------Princess
- Effect added by Incarcerate is now more visible.
- Fixed the tooltip on The Kings Army. It said "of" instead
of "to".
- Hero scale reduced to 1.0, from 1.1.
- The Knights spawned from The Kings Army has had their scale
increased from 0.9 to 1.0
//--------------Shadow Priest
- Fixed all tooltip inconsistensies and bugs I could find.
- Primary attribute is now correctly Intelligence.
- Voodoo tooltip changed to not be so wrong.
//--------------Gargoyle
- Fixed all tooltip inconsistensies and bugs I could find.
//--------------Earthen Spirit
- Fixed all tooltip inconsistensies and bugs I could find.
- Earthen Protection now lasts 2/2.75/3.5/4.25/5 seconds,
up from 1/2/3/4/5.
- Rock Slam now deals 50/70/90/110/130 damage with each damage
source, meaning it deals 260 physical damage to the targeted target.
- Rock Slam slow now slows by 35/40/45/50/55%, from 50% at all levels.
(Tooltip said completely wrong numbers, but that is now fixed)
- Shock and Awe now applies the same slow applied by Rock Slam, depending
on Rock Slams level.
- Demoralizing Roar remade, it is now Taunting Roar. Taunting Roar
is a no target ability that when activated applies an aura for 2/2.5/3/3.5/4
seconds that affects enemies in a 450 radius around the Earthen Spirit.
The aura reduces armor by 4/5/6/7/8 and forces the affected targets
to attack the Earthen Spirit.
//--------------Fel Beast
- Fearless Roar now increases attackspeed by 40/60/80/100%, up from
30/50/70/90%.
- Fearless Roar manacost is now 125 at all levels.
//--------------Kodo Rider
- Rush slightly rebalanced: the buff Rush now slows attackspeed by 75%,
while the buff Tired has been renamed to Slow and Steady and it now
increases attackspeed by 60/70/80/90/100% instead of slowing it.
- The knockback on the kodos spawned by Rampage now deals 50 magic
damage at all levels.
//--------------Shaman
- Almost completely remade! "Fun" fact, this is probably the third
iteration of this hero. Hopefully this one will last!
First skill is now Storm! It is basically the same as the last
skill, except it travels further and faster and deals more damage.
However, the damage dealt is reduced by 10% for every enemy
it hits.
Second skill is now Earth! It is a AoE target point stun.
You select a target area and after 0.75 seconds enemy heroes inside
that area will take magic damage and be stunned.
Third skill is Fire! Fire is a no target ability that when activated
will search for a random enemy hero in radius every 0.75 seconds,
and deal magic damage to that target and slow it heavily for 0.5 seconds.
Fourth skill, the ultimate is Heed My Call! It is a target point
ability that sends forth a wave of storm, earth and fire energy
that travels very far and very quickly. If the wave hits an enemy,
that enemy will take magic damage, be slowed and take extra magic
damage over time and the Shaman will teleport to that target.
//--------------Tauren Warrior
- A new hero has been introduced! This mighty tauren is not afraid to
smash things up with his overly large totem. Has the abilities
Raging Bull, Calm Bull, Totem Trample and Hoof Stomp!
[GAMEPLAY]
- Killing a hero now grants 50 lumber, up from 10.
- Killing a hero now deals 100 damage to the opposing teams tower,
up from 50.
- A new upgrade has been added: Siege Weapons! You may now spend
800 lumber to add one siege weapon to be spawned for your team.
You can add upp to five siege weapons total.
Siege Weapons have 350 health, 2.0 attack cooldown and deal
50 siege damage. They benefit from your creep auras.
- The amount of mana given by intelligence is now 22, up from 20.
- The amount of mana regen given by intelligence is now 0, down
from 0.05.
- All heroes base mana has been increased by 100.
- All heroes base mana regeneration is now 5, up from 0.01.
- The amount of health given by Strength is now 25, up from 23.
- Capturing a Capture Point now provides a 4% max mana/second
regeneration effect around it (500 AoE) for you and your allies.
- The game no longer continues to spawn creeps and count time
after the game is over.
- Dummy units used in spells now have 400 sight range.
- Teleporting to the arena now has a special effect. Purely cosmetical.
- Fixed the code of a few heroes who rely on xecollider so that
their spells reach their actual range, not further or shorter.
- Fixed a bug causing a captured point to not be able to be captured
by the opposing team.
- If an enemy hero interrupts the capturing of a point, the timer
will be reset to zero but start counting again directly after
the enemy hero leaves the area, without you having to enter
the capture zone again.
- Fixed the test command -up so that it now works for more than the
first player to enter it.
- Capture points now display a text that tells you how far you
are in capturing them.
[MAP AND TERRAIN]
- Greatly improved the hero death announcing text, it's now over
9000% more awesome. Yeah, I went there.
Alright, some real description is in order. Previously, kills
were displayed in a real boring manner. I've now made it so
that kills are announced more awesomely (with color! wow!).
It's hard to describe.
Also, if you get three kills in a row you will begin to see
each kill be announced with even more awesomeness! This however,
resets if you die (meaning if you lose your killstreak!).
- Fixed a bug causing the end of game text to not be displayed.
- A multiboard showing various stats have been added!
Please comment on what you think is missing on this board,
and if you find any bugs please notify me of them.
- The text announcing that the test mode has been enabled is
now displayed to all players.
- The text announcing that a player has picked a hero now
says the players name instead of the players number.
- Added a small effect to your Private Blacksmith that only
shows up for you, making it easier for you to quickly
distinguish which Private Blacksmith is yours.
======================== Lumberbrawl - v0.12 ========================
======================== Lumberbrawl - v0.11 ========================
Hey, this patch is a big one! I've made a new hero, completely remade
two skills, fixed a ton of bugs and made various adjustments that I
consider necessary. I hope you will all enjoy this update!
[HEROES]
//--------------Shadow Priest
- Fixed the tooltip of Soul Blast display incorrect values.
- Increased cooldown on Soul Blast by one second.
- Manacost of Soul Blast is now properly set to 40.
- Radius of Soul Blast is now correctly 250.
- Improved the speed of the Soul Blast projectile.
- Increased the attack point slightly.
- Fixed the tooltip of Voodoo to display the correct cooldown
and manacost values.
- Fixed a bug causing his ultimate to last 6 seconds at every
level.
- Voodoo improved, it now jumps to a random target in a 250
radius after 2 seconds. It can do these jumps 0/1/2/3/4 times,
meaning it wont jump the first level. The jumps will be cancelled
if no target cannot be found.
//--------------Kodo Rider
- Kodo Ball removed. It had too many issues with being able to
enter areas that were not meant to be reachable, and was prone
to bug causing Kodo Rider to be locked in a paused state forever.
However, it has been replaced with Rampage!
Rampage is a area of effect targeted ability that summons kodos
that charge, smash and bash enemies in the targeted area.
- Changed the slow mechanics on War Drums to be completely triggered.
- Increased the amount of damage added by War Drums to 12/19/26/33/40 %
up from 11/15/19/23/27 %.
- Improved attack cooldown from 1.7 to 1.4.
- Improved base damage from 25 to 30.
- Increased base agility from 20 to 23.
- Increased agility gain per level from 1.9 to 2.4.
- Rush now also increases attackspeed by 50/75/100/125/150%, and slows by
50% when Rush is over.
- Rush has been rewritten to properly apply it's slow only after 6 seconds
have passed.
//--------------Lord of Flames
- Hazing Blaze now uses GetSpellTargetX/Y instead of locations.
Nothing special...
- The DOT part of Fiery Breath and Hazing Blaze (Bad Combination)
now deals 15/20/25/30/35 magic damage per second, up from
10/12/14/16/18 magic damage per second.
- Now has a proper voice.
- Great Balls of Fire tooltip fixed.
//--------------Fel Beast
- Lashing Strikes now correctly gains in power when leveled.
- Lashing Strikes now have a proper icon placement.
- Impale changed. It now no longer lags.
- Impale now deals 50/100/150/200/250 damage in a 275 AoE.
- Reckless Charge cast range increased from 800 to 1050 to reflect
the actual charge range.
- Damage range reduced a bit, and as a result base damage has been
reduced.
//--------------Gargoyle
- Resilience of the Dead removed. It didn't work at all and was
kinda boring.
However, it has been replaced with Feed!
Feed is an no target area of effect lifedrain, which follows
the Gargoyle around. It drains life from enemies in radius,
and when the lifedrain is over it heals allies in radius for
the amount drained.
- Now has a proper voice.
- Screech manacost increased from 50 at all levels, to 50/75/100/125/150.
- Screech tooltip fixed.
- Stoneform tooltip fixed.
- Stoneform now increases health regen by 10 at all levels, up from 2/4/6/8.
//--------------Earthen Spirit
- Shock and Awe now has a cooldown of 21/19/17/15 seconds, up from
8.
- Shock and Awe redesigned. It now deals 325/425/525/625 physical damage
and pulls all targets hit towards the shockwave.
- Shock and Awe range increased to 850, up from 700.
- Added preloading to Rock Slam.
- Changed the slow mechanics on Rock Slam to be completely triggered.
- Rock Slam damage increased from 40/50/60/70/80 to 50/60/70/80/90
(total damage for the targeted target is now 180 physical damage at
max level).
- Rock Slam now deals physical damage.
- Added some effects to Earthen Protection.
//--------------The Retaliator
- Improved his hero description.
- Hero has been almost completely remade!
- Stalking Blade now lasts 4 seconds at all levels, with a cooldown of
8/7.5/7/6.5/6 and the bonus damage is now 100/150/200/250/300.
- Guilt has been rebalanced and now has a 100% chance of backfiring
a spell, but only one spell may be backfired. It also now slows movement
speed by 10/13/15/17/20%. 20 second cooldown at all levels.
- The Path of Frost is now Frostshroud. It no longer increases movement speed,
but increases evasion and magic resistance by 50% for 5 seconds at all levels.
Cooldown of 30/25/20/15/10.
- Rage has been completely redesigned. It now passively increases your damage
by 10/20/30/40 and mana regeneration by 2/4/6/8.
Activating the ability causes you to be granted maxmimum movement speed, 25
health regeneration and 20/30/40/50 damage for 7/8/9/10 seconds. 60/50/40/30
second cooldown.
//--------------The Hassassin
- The Path of Shadows now increases movement speed by 25% at all levels,
instead of reducing it by 10%.
- The Path of Shadows now deals 60/95/130/165/200 physical bonus damage,
up from 50/75/100/125/150.
- The Path of Shadows now lasts 10 seconds at all levels.
- The Path of Shadows now has a 15 second cooldown at all levels.
- The Path of Shadows tooltip has been updated a bit.
- Flurry of Knives is now appropriately named so when learning it, instead
of Tricks of the Trade.
- Updated the tooltip of Envenomed Spear to properly state the duration of
the debuff (10 seconds, it said 6).
- Hassassin's Mark now reduces armor by 5/6/7/8, down from 4/8/12/16.
- Hassassin's Mark now lasts 20 seconds, down from 30.
- The buff Determination, granted by Hassassin's Mark now increases attackspeed
by 60/70/80/90%, down from 50/70/90/110%.
- Manacost of Hassassin's Mark increased from 50 at all levels, to 50/70/90/110.
[GAMEPLAY]
- Finally fixed a bug causing both auras to not grant their bonuses
at maximum level.
- Private Blacksmith is now properly set as a building, and as
a result the annoying healthbar is now removed.
- Cooldown on leveling up auras is now 0.5 seconds.
- Both teams fountains are now always visible to their respective team.
- Fountain regen code has been rewritten to vJASS. It was GUI and, well,
ugly.
- All heroes base movement speed is now 350.
- Finally fixed all bugs I could find with hero respawning.
- Armor gained per point of agility decreased from 0.3 to 0.2.
- Improved all heroes base armor a bit.
- Increased the amount of health gained by strength points from 20 to 23.
- The test command "-dummyhero" is now "-dummyhero xx", where xx is the level
you want the spawned dummy to be.
[MAP AND TERRAIN]
- Yet again improved the look of the arena slightly.
- Added a special effect when you capture a capture point.
- Added special effects ontop of the towers surrounding the
capture points. These effects differ from Alliance to Horde
and only show up on captured points.
- Changed the -test mode text around a bit.
======================== Lumberbrawl - v0.11 ========================
======================== Lumberbrawl - v0.10 ========================
Sorry, no Princess yet again! However, I've added her to the tavern
(no, you cannot pick her) as a way of teasing her and her abilities.
The last patch broke some things which needed fixing, and yet again
I found some old but noticable bugs. Many of the changes in this
patch are purely cosmetical, though!
[HEROES]
//--------------Shaman
- Fixed the tooltip for Shamans Lightning Row not changing
when being leveled.
//--------------Earthen Spirit
- Fixed a typo in the buff granted by his third spell.
- Rockslam renamed to Rock Slam.
//--------------Splashling
- Fixed an error in his description.
//--------------The Hassassin
- Removed the evasion component of his second ability.
- Greatly changed and improved the description of all his
abilities.
[GAMEPLAY]
- Increased the healthpoints of Footmen and Grunts by 100.
- Swapped the places from where each teams portal leads to.
- Fixed a bug with the max level of Command Aura.
- Fixed a bug causing the levelup text of auras to only be shown to
the Good team.
- Changed the text notifying you of an aura being max level to
show which aura it means.
- Removed all shortcuts when selecting a hero, since they were
not stated and I want to prevent accidental hero picks.
- Creeps now begin spawning when the game starts instead of
30 seconds after.
- The gold meter now showns time in seconds. It firsts counts down
from 60, then begins counting up.
- Added preloading to some abilities that didn't have it, should reduce
"first time use lag". Please notify me if there are still some lagging
abilities.
- Portals now do not activate until the game has started, thereby
preventing access to the battlefield until the game has started.
- Fixed a bug causing your hero to be reset to full life and mana
whenever the respawn trigger ran.
- You can no longer attack your allies, under any circumstances.
- Units are now stopped when they use the teleporters, fixing the bug
where they run off after being teleported.
- Good guys have been changed to "The Alliance" and Evil guys have been
changed to "The Horde".
[MAP AND TERRAIN]
- Greatly improved the way the bases look. They should now look more
like fortresses and less like oversized camps!
- Changed and improved the way the tavern area looks.
- Fortress and Great Castle are now both invulnerable, as they need
not be otherwise.
- Rotated a few buildings and towers around so they look like they
could fit their purpose a bit better.
- Removed a whole bunch of useless/unusued objects.
- Removed an annoying doodad that added a sometimes visible dust
cloud at the Good base. It was never meant to be there.
- Changed the map description a little bit.
======================== Lumberbrawl - v0.10 ========================
======================== Lumberbrawl - v0.09 ========================
Sorry, no Princess yet. Quick bugfix patch!
[HEROES]
//--------------Kodo Rider
- The tooltip for Drums of War now correctly describes the duration
of the applied debuff. The attackspeed slow is now correctly
described as a percentage.
//--------------The Retaliator
- Fixed the disabled learn icon for his ultimate to actually show up.
[MAP AND TERRAIN]
- Fixed a bug causing heroes to not respawn at all.
- Added a new -test command, -kill. Using it will kill any hero
unit you have selected.
- Added a note pointing to lumberbrawlcontact at gmail dot com
in the quest description ingame.
- Cleaned up hero selection triggers and fixed some bugs.
- Hero death messages are now displayed to all players.
- Heroes are now pinged when they respawn.
======================== Lumberbrawl - v0.09 ========================
======================== Lumberbrawl - v0.08 ========================
The Princess is due to the next patch. I felt the need release these bugfixes
and changes first.
[HEROES]
//--------------Shadow Priest
- Fixed the tooltip for Shadow Shock, it now accurately describes
the spell.
- Reduced the hero scale. He was a little too big, wasn't he?
//--------------Splashling
- Can now be accessed when using -ar or -random. Silly me.
//--------------Shaman
- Breath of Fire now actually has a cooldown.
[MAP AND TERRAIN]
- Creep auras no longer give their level one bonuses unless leveled.
- Fixed a bug allowing players to pick multiple heroes even when -up
wasn't enabled.
- Recoded the heropicking system. It's now in full vJASS glory.
However, due to problems (that existed earlier) and a design
choice, -repick has been removed. The avalible commands are now
-ar (before 15 seconds have passed, only red may enter it),
-random (after 15 seconds and if -ar hasn't been entered).
- Rewrote most existing GUI triggers to vJASS.
- "Hero Selector" renamed to "Private Blacksmith", to better reflect
it's purpose in the game.
- Rocks now rotate a little nicer around the edges. Should look better.
- The cosmetic summoners are now unclickable and their healthbars are
no longer shown.
- The True Sight dummies no longer have any sight range.
======================== Lumberbrawl - v0.08 ========================
======================== Lumberbrawl - v0.07 ========================
[HEROES]
//--------------Fel Beast
- Lashing Strikes changed. On hit, stuns for 1.5 seconds and deals 20/
40/60/80/100 magic damage. 13/12/11/10/9 seconds cooldown.
- Fixed a disabled icon to actually show up.
//--------------The Retaliator
- Fixed a disabled icon to actually show up.
//--------------Lord of Flames
- Fixed a disabled icon to actually show up.
[MAP AND TERRAIN]
- Removed the weird shadow added by the True Sight dummy-buildings in
the last patch.
- Removed an unused model, further reducing the size of the map.
======================== Lumberbrawl - v0.07 ========================
======================== Lumberbrawl - v0.06 ========================
Major cleanup. Removed alot of old and unused data, such as spells and icons.
Loading screen image removed. As a result of all this, filesize should decrease.
[MAP AND TERRAIN]
- A ton of rocks added to rocky surfaces. Purely visual.
- The control points now have a 150 radius True Sight attached to them.
======================== Lumberbrawl - v0.06 ========================
======================== Lumberbrawl - v0.05 ========================
[HEROES]
//--------------Gargoyle
- Hero description, skill description and statgrowth added.
//--------------Shaman
- Now done. Skill description and statgrowth added.
//--------------Shadow Priest
- Hero description, skill description and statgrowth added.
//--------------Earthen Spirit
- Hero description, skill description and statgrowth added.
//--------------Kodo Rider
- Proper name and statgrowth added.
//--------------Hassassin
- Proper name and statgrowth added.
//--------------Lord of Flames
- Proper name and statgrowth added.
[MAP AND TERRAIN]
- Several minor inconsistensies and bugs fixed.
- Map preview icon added.
- Map loading image changed.
======================== Lumberbrawl - v0.05 ========================
======================== Lumberbrawl - v0.03 ========================
[HEROES]
//--------------Gargoyle
- New hero. Has Soundwave, Screech, Resilience of the Dead and Stoneform.
//--------------Shaman
- All abilities scrapped, two currently done.
//--------------Shadow Priest
- Two skills replaced. Now has Voodoo, Shadowshock, Soulburst and Brainstorm.
[MAP AND TERRAIN]
- Terrain slightly changed. Removed ramps leading up to either bases.
- Creepspawns completely changed. Creeps now spawn at a Circle of Power
located a few yards away from each teams new Grand Tower / Big Guard Tower.
Destroy the opposing teams grand / big tower now results in victory.
- Creeps can now be buffed by spending Lumber on upgrades. The upgrades will upgrade
an aura located on each teams Castle / Fortress. Global range on aura. Current auras are
Devotion (Armor) and Command (Damage).
- -cm (Creep Mode) mode disabled. Will most likely be completely removed in future updates.
- Text explaining how to play the game has been added to the Quests menu.
- Introductory text has been added that now shows shortly after the game has started.
- The test commands are now activated by typing -test before 60 seconds have passed.
- Heroes now periodically level up (every 60 seconds after the game has started).
- Dead heroes are now ressurected every thirty seconds (after the game has started).
- Only hero kills grant lumber now, not creeps (you're not supposed to be able
to kill creeps anyway).
- Every time a hero dies the dying hero's teams tower takes 50 damage. This damage
cannot destroy the tower (it is direct HP removal through triggers).
- Several minor inconsistensies and bugs fixed.
======================== Lumberbrawl - v0.03 ========================
======================== Lumberbrawl - v0.02 ========================
[HEROES]
//--------------Lord of Flames
- Added hero description.
//--------------Hassassin
- Added hero description.
//--------------Kodo Rider
- Added hero description.
//--------------Splashling
- Added hero description.
- Added new icon for Water Shield.
- Added new icon for Mending Waves.
- Added ability descriptions.
//--------------Shaman
- Added hero description.
- Added new icon for Totems.
- Added new icon for Spring Totem.
- Added new icon for Earthbind Totem.
- Added new icon for Magma Totem.
- Added new icon for Feral Spirits.
- Feral Roar removed.
- Added Magma Burst, a single target DoT.
- Lightning Burst changed to a no-target AoE heal.
// --------------The Retaliator
- Added hero description.
- Added ability descriptions.
//--------------Fel Beast
- Added hero description.
- Added ability descriptions.
//--------------Shadow Priest
- New hero in the works.
//--------------Gargoyle
- New hero in the works.
//--------------Pandaren Brawler
- New hero in the works.
[MAP AND TERRAIN]
- Terrain massively improved. Various visual areas were added.
- Code added to handle single-player testing. Avalible commands are
-up, -setlevel, -dummy.
- -cm (Creep Mode) mode added. Players must defeat three waves of creeps
before they can move into the battle area.
- -ms command added. Displays the all your units movement speed.
======================== Lumberbrawl - v0.02 ========================
======================== Lumberbrawl - v0.01 ========================
[HEROES]
//--------------Kobold Firedude
- Changed how Hazing Blaze works by using xecast. This however
seems to be hindered by a bug in the xecast module.
- Corrected tooltip typo on Hazing Blaze.
//--------------Shaman
- Added totem ability which lets you cast three totems.
These totems are Spring Totem, Earthbind Totem and Magma Totem.
Spring Totem increases health and mana regeneration for friendly
units in range.
Earthbind Totem slows enemy units in range for 15/20/25/30/35%.
Magma Totem deals 20/30/40/50/60 magic damage every 2 seconds to
enemy units in range.
- Added Feral Roar, an ability which gives you and your summons +30%
attack speed and +20% movement speed.
- Added Burst of Lightning, a single target ability that heals
friendly units around the targeted unit.
- Added Feral Spirits, an ultimate that summons two spirit wolves
to fight for you for 15 seconds.
//--------------The Retaliator
- Minor change to Guilt to make it actually work. Untested though,
but my logic tells me it SHOULD work.
[STUFF TO DO]
Finish terrain.
Work on system for base capture and winning conditions.
Rebalance heroes.
Finish Shaman. //Partly Done.
Start on new heroes.
======================== Lumberbrawl - v0.01 ========================