- Joined
- Oct 13, 2012
- Messages
- 28
I have feeling that I heard protected map now can contain just bytecode of Lua script, so there is no need in source code obfuscation: source code can be removed.
But now I'm not sure about that: does WC3 support Lua bytecode in the MPQ or it compiles it every time on the loading screen like in the past with JASS?
But now I'm not sure about that: does WC3 support Lua bytecode in the MPQ or it compiles it every time on the loading screen like in the past with JASS?