• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Lua to bytecode -- is it possible?

Status
Not open for further replies.
Level 3
Joined
Oct 13, 2012
Messages
28
I have feeling that I heard protected map now can contain just bytecode of Lua script, so there is no need in source code obfuscation: source code can be removed.

But now I'm not sure about that: does WC3 support Lua bytecode in the MPQ or it compiles it every time on the loading screen like in the past with JASS?
 
Level 3
Joined
Oct 13, 2012
Messages
28
At the first glance, the only reason why it is not true may be that they considered pure bytecode in MPQ as not a safe option (higher chance to leave "sandbox" or because Lua virtual machine may contain some vulnerabilities).
 
Last edited:
Status
Not open for further replies.
Top