• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Lua to bytecode -- is it possible?

Status
Not open for further replies.
Level 3
Joined
Oct 13, 2012
Messages
28
I have feeling that I heard protected map now can contain just bytecode of Lua script, so there is no need in source code obfuscation: source code can be removed.

But now I'm not sure about that: does WC3 support Lua bytecode in the MPQ or it compiles it every time on the loading screen like in the past with JASS?
 
At the first glance, the only reason why it is not true may be that they considered pure bytecode in MPQ as not a safe option (higher chance to leave "sandbox" or because Lua virtual machine may contain some vulnerabilities).
 
Last edited:
Status
Not open for further replies.
Back
Top