- Joined
- Aug 19, 2021
- Messages
- 40
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Timer Expires
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Events
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Time - RoundWindow expires
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Conditions
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Actions
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Custom script: bj_wantDestroyGroup = true
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Wait until ((All units of (Units owned by Player 24 (Peanut).) are dead) Equal to True), checking every 1.00 seconds
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Game - Display to (All players) the text: A rumbling echoed i...
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Countdown Timer - Start RoundWindow as a Repeating timer that will expire in 60.00 seconds
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Set VariableSet RoundWindow = (Last started timer)
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Countdown Timer - Create a timer window for (Last started timer) with title The snow rumbles fo...
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Spawning
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Events
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Time - RoundWindow expires
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Conditions
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Actions
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Set VariableSet LvlNum = (LvlNum + 1)
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For each (Integer A) from 1 to Unit_Amount_1[LvlNum], do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 2, do (Actions)
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Loop - Actions
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Unit - Create 1 Unit_Type_1[LvlNum] for Player 24 (Peanut) at (Position of Circle of Power (large) 0022 <gen>) facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of Attack Point <gen>)
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Wait 0.75 game-time seconds
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For each (Integer A) from 1 to Unit_Amount_2[LvlNum], do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 2, do (Actions)
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Loop - Actions
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Unit - Create 1 Unit_Type_2[LvlNum] for Player 24 (Peanut) at (Position of Circle of Power (large) 0022 <gen>) facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of Attack Point <gen>)
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Wait 0.75 game-time seconds
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For each (Integer A) from 1 to Unit_Amount_3[LvlNum], do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 2, do (Actions)
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Loop - Actions
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Unit - Create 1 Unit_Type_3[LvlNum] for Player 24 (Peanut) at (Position of Circle of Power (large) 0022 <gen>) facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of Attack Point <gen>)
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Wait 0.75 game-time seconds
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For each (Integer A) from 1 to Unit_Amount_4[LvlNum], do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 2, do (Actions)
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Loop - Actions
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Unit - Create 1 Unit_Type_4[LvlNum] for Player 24 (Peanut) at (Position of Circle of Power (large) 0022 <gen>) facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of Attack Point <gen>)
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Wait 0.75 game-time seconds
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For each (Integer A) from 1 to Unit_Amount_5[LvlNum], do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 2, do (Actions)
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Loop - Actions
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Unit - Create 1 Unit_Type_5[LvlNum] for Player 24 (Peanut) at (Position of Circle of Power (large) 0022 <gen>) facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of Attack Point <gen>)
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Wait 0.75 game-time seconds
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