Looking for Mapper to join "Escape Duel" Map Project

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Looking for Mapper(s) to join "Escape Duel" Map Project

Hi there and welcome to this thread!

First i will tell something about my Map:
I created this map with the idea to make a "Escape Map" that is really special to other ones with the idea of Dueling in a kind of this map. I don't mean a simple "every playes for hisself" map! There is many more like this.

What I still made:
3 different Mazes with 4 Levels
--->Maze 1: Normal walk; Maze 2: walk/slide; Maze 3: only slide
-3 Difficults that change count of enemys, ways, movement speed etc. in all Levels
-2 GameModes: Duell with infinitive lifes; Surive Duell with 15 lives
-Votesystem to choose Mode,Difficult and Maze
-4 PvP Skills to cast at other players
-Points with Save/Load and Bonis
-HeroModelChange while playing (20 to Heros to choose from)
-Camera change options
-Refreshing Multiboard
-Sound commands
-Color commands
-(Weather system)
-Kick- and Antispoofsystem
-Standart Design


Thinks i want to do and searching YOU to help me with:
:wink:

-The Terrain needs to completly overworked, so im highly looking for a good Terrainer. This is not my special, im not good in it. Can only make Standart Designs.
-Help to find the last leaks and optimize the systems

-I also very interested for help with the map at all, like new ideas for traps, optimize the levels and stuff like this.

I spended so many time in this map and also want to add various thinks that will all take many time so i highly looking for a Mapper who join this projekt and help me to make this map perfect.

:fp:Do I searching for You?:
Yes, I'm seraching for you! A Mapper with good praktice in GUI who like escape maps and have some ideas for it and know how to Design a Map. I have no praktice in Jass but if you know it it's welcome. Im open for all your ideas to optimize this map.

Remark:
This map is still released and was varoious tested. I still got many postive statments. That means not its over for this map! I wanna bring it to its ultimate.

Now i link you to my map in the resource section:
https://www.hiveworkshop.com/resources_new/maps/5171/:thumbs_up:

Thanks for reading my thread! I hope i got your interest and YOU will answer my request...

Hopeful Greetings
Kill3rbeast :infl_thumbs_up:
 

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Have you played my map?
What do you think about it?
Have you ideas to advance it?
Do you like Escape maps?
Have you the time to understand how i done my systems and how the thinks are ordered?
Do you understand this trigger... ^^ what its used for? Just to test your skills :D

This map has 450 trigger, 134 variablen (and i used arrays)...



Need to know if you REALLY want to help me :wink:



  • For each (Integer A) from 1 to 10, do (Actions)
    • Schleifen - Aktionen
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • 'IF'-Bedingungen
          • ((Player((Integer A))) controller) Gleich Benutzer
          • ((Player((Integer A))) slot status) Gleich Spielt
        • 'THEN'-Aktionen
          • Set SlideFacing[(Integer A)] = (Facing of SlideUnits[(Integer A)])
          • Set temp_point = (Position of SlideUnits[(Integer A)])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • 'IF'-Bedingungen
              • (Terrain type at temp_point) Gleich Northrend - Eis
              • (SlideUnits[(Integer A)] is alive) Gleich True
            • 'THEN'-Aktionen
              • Set temp_point2 = (temp_point offset by 7.00 towards SlideFacing[(Integer A)] degrees)
              • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
              • Set HeroSlideEffect[1] = (Position of SlideUnits[(Integer A)])
              • Spezialeffekt - Create a special effect at HeroSlideEffect[1] using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
              • Spezialeffekt - Destroy (Last created special effect)
              • Custom script: call RemoveLocation (udg_HeroSlideEffect[1])
              • Custom script: call RemoveLocation(udg_temp_point)
              • Custom script: call RemoveLocation(udg_temp_point2)
            • 'ELSE'-Aktionen
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • 'IF'-Bedingungen
                  • (Terrain type at temp_point) Gleich Eiskrone-Gletscher - Eis
                  • (SlideUnits[(Integer A)] is alive) Gleich True
                • 'THEN'-Aktionen
                  • Set temp_point2 = (temp_point offset by 12.00 towards SlideFacing[(Integer A)] degrees)
                  • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
                  • Set HeroSlideEffect[2] = (Position of SlideUnits[(Integer A)])
                  • Spezialeffekt - Create a special effect at HeroSlideEffect[2] using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
                  • Spezialeffekt - Destroy (Last created special effect)
                  • Custom script: call RemoveLocation (udg_HeroSlideEffect[2])
                  • Custom script: call RemoveLocation(udg_temp_point)
                  • Custom script: call RemoveLocation(udg_temp_point2)
                • 'ELSE'-Aktionen
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • 'IF'-Bedingungen
                      • (Terrain type at temp_point) Gleich Eiskrone-Gletscher - Dunkles Eis
                      • (SlideUnits[(Integer A)] is alive) Gleich True
                    • 'THEN'-Aktionen
                      • Set temp_point2 = (temp_point offset by 15.00 towards SlideFacing[(Integer A)] degrees)
                      • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
                      • Set HeroSlideEffect[3] = (Position of SlideUnits[(Integer A)])
                      • Spezialeffekt - Create a special effect at HeroSlideEffect[3] using Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl
                      • Spezialeffekt - Destroy (Last created special effect)
                      • Custom script: call RemoveLocation (udg_HeroSlideEffect[3])
                      • Custom script: call RemoveLocation(udg_temp_point)
                    • 'ELSE'-Aktionen
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • 'IF'-Bedingungen
                          • (Terrain type at temp_point) Gleich Fremdland - Abgrund
                          • (SlideUnits[(Integer A)] is alive) Gleich True
                        • 'THEN'-Aktionen
                          • Einheit - Kill SlideUnits[(Integer A)]
                          • Spiel - Display to (All players controlled by a Benutzer player) the text: (|cffFF0000 + ((Name of (Player((Integer A)))) + (|r |cff0080FFleft the path, his hero died painful!! + |r)))
                          • Set DeathMessage[(Integer A)] = 1
                          • Set HeroDie = (Position of SlideUnits[(Integer A)])
                          • Spezialeffekt - Create a special effect at HeroDie using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
                          • Spezialeffekt - Destroy (Last created special effect)
                          • Custom script: call RemoveLocation (udg_HeroDie)
                          • Custom script: call RemoveLocation(udg_temp_point)
                        • 'ELSE'-Aktionen
                          • Custom script: call RemoveLocation(udg_temp_point)
        • 'ELSE'-Aktionen
 
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