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Looking for a terrainer, mapsketch available (tropic theme)

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Aug 31, 2008
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Hi guys,
I'm a german map developer.
I need a terrainer for my project. By now I'm developing all heroes and systems on a dummy map. Most technical stuff is already done.

I'd really like to co-work with a terrainer this time.
This is also the first project of mine which is planned to be released here since my previous work wasn't individual/creative enough.

The project details are of no significance by now.
However, you'll be provided with a lot of details about the layout and theme of the map. Here's a fast sketch:


(descriptions follows)

Here are some screenshots out of the nightelf campaign (frozen throne) which can be used as a reference:

1 2 3 4 5 6 7 8 9

Most important part of course is playability. The terrain needn't look like a photo. It's totaly enough if it's s good looking, playable terrain, slightly more realistic as in the reference. Just make sure the terrain doesn't destract to much and the ways are equally long for either sides and also wide enough for fights. You can start a new map file since I'll import everything later. (Need to rework most of the arrays anyway) But please no ultimate terraining map and not to much imports. You can however, import up to 800kb if it's necessary. Map size have to be be 96*96.

Sketch description:

Top right and bottom left are bases. The bottom left one needs to have a harbour and to look like it's newly build or even still in building progress. Think of an expedition setting up a base at a new land. The top right one can be anything, just make sure it's usable by humans. So nothing like a naga/troll/murloc base. It needs to be human. If possible it should look differently from the other one. Top left should be a naga ruin, just as in the reference. (The walls needn't be arranged like in the sketch) There should be a plateau and maybe a well or some other thing for a moderate river. The river should have some waterfalls as drawn but be crossable everywhere, no deep water. Same goes for the beach. It's hard to see, but the turquoise drawn water should be walkable. The naga ruin itself is on a higher cliff level. The criss-cross shaded area is also a cliff level in between the ruin and the ground. The forest (palm trees and jungle stuff) musn't be enterable, so place some pathing blockers there.

I think that should be enough.
I'd appreciate somebody to help me with this since my time is quite limited at the moment. I can also ensure you that this map will result in a innovative game. Since I won't like to introduce you to the game elements already, here are some small screens of some of the hero coding:
1 2 3 4 5 6 7 8 9 10
Sorry for beeing so secretive about the game design part. But I do not like to introduce you to a map which is still in alpha state. Also excuse my english, I don't get much practise for it here in germany.
 
Level 2
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Aug 31, 2008
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thx,
however, if you're very busy you don't need to.

Mapsize is quite small 96*96 and over a third of it is water.
So, you know, it's not that much work for a moderate terrainer.
Maybe somebody else helps me.

But feel free to do it if you want :smile:
 
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