- Joined
- May 24, 2016
- Messages
- 339
Code:
if d == MortarUnitQuest then
call echo("dead quest")
call GroupRemoveUnit(QuestGroup,d)
call GroupClear(CryptSpidersGroup)
call DestroyGroup(CryptSpidersGroup)
call QuestSetFailed( CryptSpiders, true )
//call KillUnit( gg_unit_e00P_0278 )
call DestroyEffect(LoadEffectHandle(Hash,GetHandleId(MortarUnitQuest),StringHash("QuestMark")))
call TriggerRemoveAction(CryptSpidersTrigger,LoadTriggerActionHandle(Hash,GetHandleId(CryptSpidersTrigger),0))
call DestroyTrigger(CryptSpidersTrigger)
// call QuestSetFailed( CryptSpiders, true )
call TriggerRemoveAction(gg_trg_CryptSpidersQuest,LoadTriggerActionHandle(Hash,GetHandleId(gg_trg_CryptSpidersQuest),0))
call DestroyTrigger(gg_trg_CryptSpidersQuest)
endif