-
Essence Shift
-
Events
-
Game - GDD_Event becomes Equal to 0.00
-
-
Conditions
-
Actions
-
Set Ess_Index = (Ess_Index + 1)
-
Set Ess_Caster[Ess_Index] = GDD_DamageSource
-
Set Ess_Target[Ess_Index] = GDD_DamagedUnit
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Ess_Caster[Ess_Index] has buff Essence Shift ) Equal to True
-
(Ess_Caster[Ess_Index] is an illusion) Not equal to True
-
(Unit-type of Ess_Caster[Ess_Index]) Not equal to Shadow Dummy
-
(Ess_Target[Ess_Index] is A Hero) Equal to True
-
(Ess_Target[Ess_Index] belongs to an enemy of (Owner of Ess_Caster[Ess_Index])) Equal to True
-
(Agility of Ess_Target[Ess_Index] (Exclude bonuses)) Greater than or equal to 10
-
Ess_Index Greater than or equal to 1
-
-
Then - Actions
-
Set Ess_Timer[Ess_Index] = (8.00 x (Real((Level of Essence Shift for Ess_Caster[Ess_Index]))))
-
Hero - Modify Strength of Ess_Target[Ess_Index]: Subtract 3
-
Hero - Modify Agility of Ess_Target[Ess_Index]: Subtract 3
-
Hero - Modify Intelligence of Ess_Target[Ess_Index]: Subtract 3
-
Hero - Modify Agility of Ess_Caster[Ess_Index]: Add 9
-
Trigger - Turn on Essence Shift Timer <gen>
-
-
Else - Actions
-
-
-
-
Essence Shift Timer
-
Events
-
Time - Every 0.03 seconds of game time
-
-
Conditions
-
Actions
-
For each (Integer Ess_Index2) from 1 to Ess_Index, do (Actions)
-
Loop - Actions
-
Set Ess_Timer[Ess_Index2] = (Ess_Timer[Ess_Index2] - 0.03)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Ess_Timer[Ess_Index2] Less than or equal to 0.00
-
-
Then - Actions
-
Hero - Modify Strength of Ess_Target[Ess_Index2]: Add 3
-
Hero - Modify Agility of Ess_Target[Ess_Index2]: Add 3
-
Hero - Modify Intelligence of Ess_Target[Ess_Index2]: Add 3
-
Hero - Modify Agility of Ess_Caster[Ess_Index2]: Subtract 9
-
Set Ess_Caster[Ess_Index2] = Ess_Caster[Ess_Index]
-
Set Ess_Target[Ess_Index2] = Ess_Target[Ess_Index2]
-
Set Ess_Timer[Ess_Index2] = Ess_Timer[Ess_Index]
-
Set Ess_Index = (Ess_Index - 1)
-
Set Ess_Index2 = (Ess_Index2 - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Ess_Index Equal to 0
-
-
Then - Actions
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
Else - Actions
-
-
-
-
-