• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Line Damage.

Status
Not open for further replies.
Could you be more specific?


Edit:
Here's the trigger:
  • Shadow Blink
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Shadow Blink
    • Actions
      • Set Point015 = (Position of (Triggering unit))
      • Set Point016 = (Target point of ability being cast)
      • Unit Group - Pick every unit in (Units in (Region(Point015, Point016))) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
            • Then - Actions
              • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
              • Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
              • Special Effect - Destroy (Last created special effect)
              • Custom script: call RemoveLocation (udg_Point015)
              • Custom script: call RemoveLocation (udg_Point016)
            • Else - Actions
              • Custom script: call RemoveLocation (udg_Point015)
              • Custom script: call RemoveLocation (udg_Point016)
 
  • Line Damage
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Line Damage
    • Actions
      • Set a = (Position of (Triggering unit))
      • Set b = (Target point of ability being cast)
      • Set areagroup = (Units within (Distance between a and b) of a)
      • Set angle = (Angle from a to b)
      • Custom script: call RemoveLocation(udg_b)
      • Unit Group - Pick every unit in areagroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an enemy of (Triggering player)) Equal to True
            • Then - Actions
              • Set b = (Position of (Picked unit))
              • Set c = (a offset by (Distance between a and b) towards angle degrees)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Distance between b and c) Less than or equal to 100.00
                • Then - Actions
                  • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
                • Else - Actions
              • Custom script: call RemoveLocation(udg_b)
              • Custom script: call RemoveLocation(udg_c)
            • Else - Actions
      • Custom script: call RemoveLocation(udg_a)
      • Custom script: call DestroyGroup(udg_areagroup)
There's probably a more efficient way to do this but I don't remember anything about geometric equations. Basically it draws a line and determines if any targets within range of the ability are within 100 distance of the line.
 
I think it may be better efficiency-wise to pick all units within range of center the line and check if their X and Y coordinates are close to any X and Y coordinate on the line. (As I understand it, "pick every unit" action takes a lot of power)

edit: or you could simply calculate the distance between point and a line and if that distance is less than or equal to *your AoE range*, you damage unit.
 
Last edited:
Status
Not open for further replies.
Back
Top