Im trying to make a mechanic where a production building has a limited supply of units it can train.
(eg. A population 5 Barracks can train 5 units and then no more)
(eg. A population 5 Barracks can train 5 units and then no more)
- This is local to each building, so the usual 'limit training of unit X for player Y' doesnt work
- Training mechanic is used, as I want units to have a construction time. A solution is to use mercenary mechanic, but I'd like to avoid that if possible.