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Thiss Target allowed is to target the unit for apply the buff,if i unstick,i'll not be allowed to target my friends but it will still damage them if the unit with buff is near
Unit Group - Add (Target unit of ability being cast) to Grp
Periodic
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set tempGrp1 = Grp
Unit Group - Pick every unit in tempGrp1 and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If-Conditions
((Picked unit) has buff [Your Buff]) is equal to True
Then-Actions
Set tempUnit = (Picked unit)
Set tempLoc = (Position of (Picked unit))
Set tempGrp2 = (Units within [Your Range] of TempLoc matching ((Matching Unit) matches your conditions))
Unit Group - Pick every unit in tempGrp2 and do (Actions)
Loop - Actions
Unit - Cause tempUnit to damage (Picked unit), dealing [Your Damage] damage of attack type [Your Attack Type] and damage type [Your Damage Type]
Custom script: call DestroyGroup ( udg_tempGrp2 )
Else-Actions
Unit Group - Remove (Picked unit) from Grp
Custom script: call DestroyGroup ( udg_tempGrp1 )
There might be a better way, but those should work at least
P.S.: choose a single target spell that can place a buff but do nothing else as your base ability
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