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[Spell] Lightning not changing to the correct color

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Level 24
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Jun 26, 2020
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I made a trigger for 2 types of lightning with 2 different colors but for some reason it isn't change to the correct color, its the same for both, and I don't know what is wrong
  • Magic Chains
    • Events
      • Unit - A unit Begins the effect of an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to Magic Chains (Pull) (mio)
          • (Ability being cast) Equal to Magic Chains (Grasp) (mio)
          • (Ability being cast) Equal to Magic Chains (Pull) (Hero)
          • (Ability being cast) Equal to Magic Chains (Grasp) (Hero)
    • Actions
      • Set Atemp_Int3 = (Key (Target unit of ability being cast))
      • Lightning - Destroy (Load 2 of Atemp_Int3 in Magic_Chains_Datos)
      • Custom script: call SaveLightningHandleBJ( null, 2, udg_Atemp_Int3, udg_Magic_Chains_Datos )
      • Unit Group - Remove (Casting unit) from Magic_Chains_Casted
      • Unit Group - Add (Target unit of ability being cast) to Magic_Chains_Casted
      • Hashtable - Save Handle Of(Casting unit) as 1 of Atemp_Int3 in Magic_Chains_Datos
      • Set Locacion_Variable[53] = (Position of (Casting unit))
      • Lightning - Create a Chain Lightning - Main lightning effect from source Locacion_Variable[53] to target Locacion_Variable[53]
      • Custom script: call RemoveLocation(udg_Locacion_Variable[53])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of Atemp_Int3 in Magic_Chains_Datos
      • Hashtable - Save True as 3 of Atemp_Int3 in Magic_Chains_Datos
      • Hashtable - Save 0 as 4 of Atemp_Int3 in Magic_Chains_Datos
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Ability being cast) Equal to Magic Chains (Pull) (mio)
              • (Ability being cast) Equal to Magic Chains (Pull) (Hero)
        • Then - Actions
          • Hashtable - Save pull as 5 of Atemp_Int3 in Magic_Chains_Datos
          • Lightning - Change color of (Load 2 of Atemp_Int3 in Magic_Chains_Datos) to (0.75 1.00 0.00) with 1.00 alpha
        • Else - Actions
          • Hashtable - Save grasp as 5 of Atemp_Int3 in Magic_Chains_Datos
          • Lightning - Change color of (Load 2 of Atemp_Int3 in Magic_Chains_Datos) to (1.00 0.75 0.00) with 1.00 alpha
      • Trigger - Turn on Magic Chains Move <gen>
 
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