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Restores 10 damage every second over 6 sec. and when spell finish it heal 200 crit damage .... This spell is remaked from World Of Warcraft game...
Credits I allready gave to model makers and to tutorial help maker.
They all obtain +rep
Give credits if you use it or you just like it..
Thx for critics
Please post triggers and provide an in-game screenshot
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EDIT:
Since I don't feel like waiting
HealStart
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Life bloom
Actions
-------- Store the duration in the Hashtable under the unit's Handle ID --------
Hashtable - Save 6.00 as 0 of (Key (Target unit of ability being cast)) in hashTable
-------- Add the unit to the group of units that are being healed over time --------
Unit Group - Add (Target unit of ability being cast) to HealOverTimeUnits
Unit Group - Pick every unit in HealOverTimeUnits and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using s_Nature'sBloom Effect.mdx)
Healing
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Hashtable - Save + 10 as 0 of 0 in hashTable
Special Effect - Destroy rejucgreen
Unit Group - Pick every unit in HealOverTimeUnits and do (Actions)
Loop - Actions
Set RemainingTime = (Load 0 of (Key (Picked unit)) from hashTable)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RemainingTime Greater than 0.00
Then - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 10.00)
Set loadedtext = (Load 0 of 0 from hashTable)
Floating Text - Create floating text that reads loadedtext above (Picked unit) with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.70 seconds
Hashtable - Save (RemainingTime - 1.00) as 0 of (Key (Picked unit)) in hashTable
Unit Group - Pick every unit in HealOverTimeUnits and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Fireworksgreen.mdx)
Set rejucgreen = (Last created special effect)
Else - Actions
Floating Text - Create floating text that reads + 200 above (Picked unit) with Z offset 0.00, using font size 20.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.70 seconds
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 200.00)
Special Effect - Create a special effect attached to the chest of (Picked unit) using LifeBloom.mdx
Unit Group - Remove (Picked unit) from HealOverTimeUnits
Hashtable - Clear all child hashtables of child (Key (Picked unit)) in hashTable
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Destroy rejucgreen
*First of all, get rid of that pesky "wait"
*Second, for the sake of cosmetics, give the floating texts
velocity and a fading age.
*Third, it's too simple
*Fourh, instead of waiting before you destroy the special effect,
destroy it immediately after you create it (The effect will execute
either way)
*Fifth, ... I got nothing ;p
Please fix this spell. Good luck
EDIT:
Fifth, the loop trigger was never turned off.
Sixth, the spell isn't fully MUI (look it up ;P)
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