Life in the City
Resources
Concrete and Metal Cliff and tilesets - http://www.wc3c.net/showthread.php?t=80159
Road - http://www.hiveworkshop.com/forums/skins-552/north_rock-blp-143827/
[/url]
American City Pack (Russian) - http://xgm.ru/p/act/pack1
Tutorials
Entrance for Buildings - http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/enterable-buildings-163996/
Debugging - http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/debugging-188204/
Item Drop System - http://www.hiveworkshop.com/forums/...-279/ids-infinite-number-item-classes-162448/
Introduction about the Project
(You don't actually need to read this)Hi, I wanted to create this thread for a project I left a lot of time ago, but now that I have some free time and dedication, I came to the Hive once again to look for some collaboration
Life in the City takes your regular and boring LoaP map and takes it to another level, it is actually not a LoaP, it is a more complex life-simulator sandbox game. It originally started taking inspiration from Real Life [For Morons], but I grew ambitious and now I will make a mix of The Sims and GTA (as other sandbox games). The goal of the project is to make it as complex and unique as possible with content, but user-friendly and intuitive.
Life in the City takes your regular and boring LoaP map and takes it to another level, it is actually not a LoaP, it is a more complex life-simulator sandbox game. It originally started taking inspiration from Real Life [For Morons], but I grew ambitious and now I will make a mix of The Sims and GTA (as other sandbox games). The goal of the project is to make it as complex and unique as possible with content, but user-friendly and intuitive.
Life in the City
Contents
- Description
- Features
- Screenshots
- Notes
- Credits
Description
Life in the City (not final name) takes a mixture between the life simulation of The Sims franchise and the popular sandbox game franchise Grand Theft Auto. This project guarantees it will be hardly comparable to the common LoaP formula, not only bringing a brand new (made from scratch) terrain, but also taking out all of the commonly used Warcraft models as replacement of modern things and actually utilizing modern resources, from cars and buildings to roads and sidewalks. It also implements a wide array of system that makes it look more like the games mentioned above, including Needs system, Car Driving System and Camera/Movement System.Features
At this stage the project may not have all of the systems planned, but they will be added with time, ensuring you the best playability and replay value.
- You are able to enter and exit buildings, as you will commonly do In proccess
- Customize your main character by granting it the exact amount of Strenght, Agility and Intelligence at start, or just randomize it! (Planning on doing a different Stats system)
- Acquire Interactions, special abilities that ease your life, such as a Map, Cellphones, Pocket Book, among others. You also have Job Rewards, special skills granted for working hard at your job.
- Interacting (right clicking another unit) will make you get random or funny conversations, or maybe special quests and rewards.
- Develop your Fishing and Cooking skills, which unlocks more content. You also get a Drunkenness level, granting surprising effects.
- Most jobs are multi-playable. This means any number of players can take one job.
- Unique furniture system in which you can carry it in your inventory and the "unpack it" wherever you want. You can also rotate it and convert it into an item again.
- Camera, Movement and Key System, which features a more fitting point of view for the player, also allowing to move with the keyboard arrows and perform special actions by double tapping them.
Screenshots
Changelog
(Will update as I progress)- Testing and working on inside of buildings
- New Hero Selection system and reworked Stat System
- House Buying-Selling and Property System Re-Coded and Working
- Terrain, Doodads, Buildings, etc. completely reworked for a more modern feel.
- Sliding System implemented (needs proper implementation), used for Car Driving System.
- Camera, Movement and Keyboard system implemented. Right now only bound to main character.
- In-game translation 100% complete. WE data and some trigger text still present in spanish but I have not changed it because those things will be reworked (and WE data doesn't need to be translated at all)
- Bar and drink system reworked, now you can gain several useful and fun effects
Development Notes (IMPORTANT)
It is important you read these notes so you keep what I say here in mind, while playing, testing or posting.- The map is in Alpha stage. This means I am currently working on it, adding new features and finishing already implemented ones.
- All relevant data is in english. All that remains is either not seen in the game (and I don't plan on translating it) or it will be changed for something else.
- I'm in proccess of importing a lot of stuff and then filtering them, this is the reason I can't give you the map to test yet (Although it became mostly unplayable because of the terrain rework and buildings). Plus too much size for me to upload.
- Any contribution you want to make is welcome. If you want to help in the triggering, object data, gathering imports or just collaborating with any ideas, I will be very thankful.
Credits
I actually got around browsing the resources I got, so here are [most of them]Resources
Concrete and Metal Cliff and tilesets - http://www.wc3c.net/showthread.php?t=80159
Road - http://www.hiveworkshop.com/forums/skins-552/north_rock-blp-143827/
[/url]
American City Pack (Russian) - http://xgm.ru/p/act/pack1
Tutorials
Entrance for Buildings - http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/enterable-buildings-163996/
Debugging - http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/debugging-188204/
Item Drop System - http://www.hiveworkshop.com/forums/...-279/ids-infinite-number-item-classes-162448/
Attachments
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