- Joined
- May 30, 2008
- Messages
- 430
First let's begin with the fact that i don't know JASS, but i need a JASS trigger that do somthing that i don't think you guys still try to do.
So i need JASS script that is creating new trigger in game and in this trigger have to be added 1 condition and few actions. So let's say that you have damage detection system but after the unit count reach 2000 you decide to destroy this trigger and to create new one and to begin unit counting from 1.
Example: i have already created 3 triggers (in the world editor) for damage detections (DamageDetection1, DamageDetection2, DamageDetection3) (triggered by adding the entering unit in playable map area to the event). When the unit count in the DamageDetection1 reach 500 DamageDetection2 is activated and then wait 15 minutes and destroy the DamageDetection1. I need when DamageDetection1 is destroyed new one to be created with 1 condition and few actions. I need only creating the trigger and add actions and condition to it in game and some one to tell me if is posible how to trigger it so it can create this trigger. Note that i must be able to destroy this trigger later in game again so this script have to be able to repeat creating the triggers. +Rep to the good ones (i dunno who JASS but rep will be added w/e
)
If somthing is not clear ask me i will clear it for you. Don't tell me that destroying a trigger may crash the game, couse a desynch or somthing else this won't happen in my map belive me i know what i am trying to do
So i need JASS script that is creating new trigger in game and in this trigger have to be added 1 condition and few actions. So let's say that you have damage detection system but after the unit count reach 2000 you decide to destroy this trigger and to create new one and to begin unit counting from 1.
Example: i have already created 3 triggers (in the world editor) for damage detections (DamageDetection1, DamageDetection2, DamageDetection3) (triggered by adding the entering unit in playable map area to the event). When the unit count in the DamageDetection1 reach 500 DamageDetection2 is activated and then wait 15 minutes and destroy the DamageDetection1. I need when DamageDetection1 is destroyed new one to be created with 1 condition and few actions. I need only creating the trigger and add actions and condition to it in game and some one to tell me if is posible how to trigger it so it can create this trigger. Note that i must be able to destroy this trigger later in game again so this script have to be able to repeat creating the triggers. +Rep to the good ones (i dunno who JASS but rep will be added w/e

If somthing is not clear ask me i will clear it for you. Don't tell me that destroying a trigger may crash the game, couse a desynch or somthing else this won't happen in my map belive me i know what i am trying to do
