1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Join the 6th Melee Mapping Contest for a chance to have your map featured in this year's Hive Cup!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Let your favorite entries duke it out in the 15th Techtree Contest Poll.
    Dismiss Notice
  7. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Let Dota 2's Frosthaven teach y'all how 2 Hero Defense

Discussion in 'Dota 2' started by BalanceDruid7, Dec 29, 2018.


Did u git gudder?

  1. Yes

    0 vote(s)
  2. Yes

  1. BalanceDruid7


    Sep 25, 2015
    Pretty much what the title says.

    I've never enjoyed Hero Defense maps as most if not all of them just have boring auto-attack creeps without any unique spells or any spells at all. The only difference between them are just stats they gain from scaling with each wave. And I play the same way every wave.

    Whats so special?
    Welp, first of all let me mention that the creeps actually have spells and cast them.
    The creativity behind those spells give each wave unique function and generally require a very special playstyle and team coordination to beat.

    - Wave #3 the Mitosis Eidolons multiply with attacks, like Firelord's Lava Spawns. This can snowball quickly if not approached with care. Stay around in combat too long without major impact, and you'll be facing more minions than you've killed.
    - Wave #14 Caster/Mage wave with awesome spells.

    Gives Mobility, Disables and Burst Damage an actual meaning
    Whereas they've been almost useless in most of wc3's PvE, at least never preferred over combat stats (dmg/hp/armor). IMO most important lesson.

    - Wave #4 the Grumpy Ogre Seals have a powerful Charge spell (dmg/stun) that needs to be dodged, inspiring mobility to be purchased.
    - Wave #8 Infernal Djiins punish lineups without any focusfire/burst, as they will cover the whole map in flames before you take them out.
    - Wave #13 the slippery Storm Spirits remind us that disables and burst can be useful, as he zips over and over across the map causing terror.

    If you're a hero defense-type of guy, check out Frosthaven or Dark Moon scenarios if you haven't already. It can be inspiring.