- Joined
- Feb 6, 2008
- Messages
- 166
This is quite the handful to read, but I've been stuck trying to fix this.
Can I replace it with:
Once I finish going through and removing all leaks and optimizing my map, it'll be up on the Hive for long overdue testing, as I've been on-and-off map editing. Canceling the project has never been a thought that crossed my mind, though, and I'm going to keep pressing forward.
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Matchup Request
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Events
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Player - Player 1 (Red) types a chat message containing -ma as An exact match
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Player - Player 2 (Blue) types a chat message containing -ma as An exact match
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Player - Player 3 (Teal) types a chat message containing -ma as An exact match
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Player - Player 4 (Purple) types a chat message containing -ma as An exact match
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Player - Player 5 (Yellow) types a chat message containing -ma as An exact match
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Player - Player 6 (Orange) types a chat message containing -ma as An exact match
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Player - Player 7 (Green) types a chat message containing -ma as An exact match
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Player - Player 8 (Pink) types a chat message containing -ma as An exact match
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Conditions
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Actions
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Set PlayerIntegerTemp = (Player number of (Triggering player))
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Set PlayerGroupTemp = (Player group(PlayerIndex[PlayerIntegerTemp]))--------(First problem)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PlayersReady Equal to PlayersPlaying
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Then - Actions
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Cinematic - Clear the screen of text messages for PlayerGroupTemp
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PlayerIndex[(Integer A)] slot status) Equal to Is playing
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Then - Actions
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Set MatchupDisplay = ((PlayerName[(Integer A)] + PlayerColor[(Integer A)]) + ( is + PlayerRace[(Integer A)]))
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Game - Display to PlayerGroupTemp for 8.00 seconds the text: MatchupDisplay
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Else - Actions
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Set MatchupDisplay = <Empty String>
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Else - Actions
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Cinematic - Clear the screen of text messages for PlayerGroupTemp
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Game - Display to PlayerGroupTemp for 4.00 seconds the text: Not all players hav...
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Custom script: Custom script: call DestroyForce(udg_PlayerGroupTemp)--------(Second problem)
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Can I replace it with:
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Set PlayerGroupTemp = (All players matching ((Triggering player) Equal to PlayerIndex[PlayerIntegerTemp]))
Once I finish going through and removing all leaks and optimizing my map, it'll be up on the Hive for long overdue testing, as I've been on-and-off map editing. Canceling the project has never been a thought that crossed my mind, though, and I'm going to keep pressing forward.





