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Map Started
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Set DualTimeDur = 10.00
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Set DuelTimeLoc[1] = (Center of SideHeavenArena <gen>)
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Player Group - Add Player 1 (Red) to PlayerGroup[1]
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Set DuelHeroLoc[1] = (Center of Player1Arena <gen>)
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Player Group - Add Player 2 (Blue) to PlayerGroup[1]
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Set DuelHeroLoc[2] = (Center of Player2Arena <gen>)
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Player Group - Add Player 3 (Teal) to PlayerGroup[1]
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Set DuelHeroLoc[3] = (Center of Player3Arena <gen>)
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Player Group - Add Player 4 (Purple) to PlayerGroup[1]
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Set DuelHeroLoc[4] = (Center of Player4Arena <gen>)
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Set DuelTimeLoc[2] = (Center of SideHellArena <gen>)
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Player Group - Add Player 5 (Yellow) to PlayerGroup[2]
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Set DuelHeroLoc[5] = (Center of Player5Arena <gen>)
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Player Group - Add Player 6 (Orange) to PlayerGroup[2]
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Set DuelHeroLoc[6] = (Center of Player6Arena <gen>)
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Player Group - Add Player 7 (Green) to PlayerGroup[2]
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Set DuelHeroLoc[7] = (Center of Player7Arena <gen>)
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Player Group - Add Player 8 (Pink) to PlayerGroup[2]
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Set DuelHeroLoc[8] = (Center of Player8Arena <gen>)
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Loop - Actions
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Camera - Apply Camera 001 <gen> for (Picked player) over 0.00 seconds
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Start DuelHero
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Events
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Time - DualTime expires
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Conditions
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Actions
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-------- Reset DuelHero and select new ones. --------
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Set DuelHero[1] = 0
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Set DuelHero[2] = 0
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Hero[(Integer A)] Not equal to No unit
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GameKills[(Integer A)] Greater than or equal to DuelHero[1]
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Then - Actions
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Set DuelHero[1] = (Integer A)
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Else - Actions
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For each (Integer A) from 5 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Hero[(Integer A)] Not equal to No unit
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GameKills[(Integer A)] Greater than or equal to DuelHero[2]
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Then - Actions
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Set DuelHero[2] = (Integer A)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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DuelHero[1] Equal to 0
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DuelHero[2] Equal to 0
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Then - Actions
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Game - Display to (All players) the text: DualHero has been c...
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Countdown Timer - Start DualTime as a One-shot timer that will expire in DualTimeDur seconds
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Else - Actions
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Set DuelTimeOn = True
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-------- Revive all DEAD heroes! --------
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Trigger - Run ReviveHero <gen> (ignoring conditions)
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-------- Pause ALL units. --------
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Unit - Pause all units
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-------- Stores current hero locations and angle then moves them to the stands. --------
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Hero[(Integer A)] Not equal to No unit
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Then - Actions
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Set HeroLoc[(Integer A)] = (Position of Hero[(Integer A)])
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Set HeroDeg[(Integer A)] = (Facing of Hero[(Integer A)])
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Wait 0.10 seconds
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Unit - Move Hero[(Integer A)] instantly to DuelHeroLoc[(Integer A)]
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Camera - Pan camera for (Player((Integer A))) to (Center of DuelArena <gen>) over 0.00 seconds
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Else - Actions
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-------- Move the DuelHero's from the stands to the arena. --------
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Unit - Move Hero[DuelHero[1]] instantly to DuelTimeLoc[1], facing 315.00 degrees
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Unit - Move Hero[DuelHero[2]] instantly to DuelTimeLoc[2], facing 135.00 degrees
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Unit - Unpause Hero[DuelHero[1]]
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Unit - Unpause Hero[DuelHero[2]]
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Game - Display to (All players) the text: |cffff0000Fight!|r
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KilledHero DuelHero
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Events
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Unit - A unit Dies
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Or - Any (Conditions) are true
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Conditions
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((Killing unit) is A Hero) Equal to True
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And - All (Conditions) are true
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Conditions
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((Killing unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
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((Owner of (Killing unit)) controller) Equal to User
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DuelTimeOn Equal to True
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(DuelArena <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Set DuelTimeOn = False
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Set GameKills[(Player number of (Owner of (Killing unit)))] = (GameKills[(Player number of (Owner of (Killing unit)))] + 1)
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Leaderboard - Change the value for (Owner of (Killing unit)) in KillBoard to GameKills[(Player number of (Owner of (Killing unit)))]
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Unit - Move Hero[(Integer A)] instantly to HeroLoc[(Integer A)], facing HeroDeg[(Integer A)] degrees
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Camera - Pan camera for (Owner of Hero[(Integer B)]) to (Position of Hero[(Integer A)]) over 0.00 seconds
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Selection - Select Hero[(Integer A)] for (Owner of Hero[(Integer A)])
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-------- Unpause ALL units. --------
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Unit - Unpause all units
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-------- Resume DualHero timer. --------
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Countdown Timer - Start DualTime as a One-shot timer that will expire in DualTimeDur seconds
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Else - Actions
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Set GameKills[(Player number of (Owner of (Killing unit)))] = (GameKills[(Player number of (Owner of (Killing unit)))] + 1)
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Leaderboard - Change the value for (Owner of (Killing unit)) in KillBoard to GameKills[(Player number of (Owner of (Killing unit)))]
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HeroSelect
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Events
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Unit - A unit enters [i]Region[/i]
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Conditions
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Actions
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Unit - Move [i]Unit[/i] instantly to ((Owner of (Triggering unit)) start location), facing Default building facing degrees
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Unit - Change ownership of [i]Unit[/i] to (Owner of (Entering unit)) and Change color
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Set Hero[(Player number of (Owner of (Triggering unit)))] = [i]Unit[/i]
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Camera - Pan camera for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 0.00 seconds
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Unit - Remove (Triggering unit) from the game
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Trigger - Turn off (This trigger)
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PlayerLeft
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Events
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Player - Player 1 (Red) leaves the game
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Player - Player 2 (Blue) leaves the game
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Player - Player 3 (Teal) leaves the game
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Player - Player 4 (Purple) leaves the game
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Player - Player 5 (Yellow) leaves the game
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Player - Player 6 (Orange) leaves the game
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Player - Player 7 (Green) leaves the game
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Player - Player 8 (Pink) leaves the game
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Conditions
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Actions
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Leaderboard - Change the display style for (Triggering player) in KillBoard to Show the label, Hide the value, and Hide the icon
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Leaderboard - Change the color of the label for (Triggering player) in KillBoard to (50.00%, 50.00%, 50.00%) with 0.00% transparency
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Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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Then - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Hero - Drop the item from slot (Integer A) of (Picked unit)
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Game - Display to (All players) the text: ((Name of (Picked unit)) + has dropped all of his/her items, be the lucky one to find them!)
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Unit - Remove (Picked unit) from the game
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Else - Actions
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Unit - Remove (Picked unit) from the game
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Set GameKills[(Player number of (Triggering player))] = 0
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Set Hero[(Player number of (Triggering player))] = No unit
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