- Joined
- Nov 25, 2021
- Messages
- 507
Firstly, I want to know if leaked points in triggers that only fire once every playthrough (like single-player cinematics) will severely affect the performance.
I also want to know the general consensus on this matter, because in my opinion, it makes the GUI code much longer and harder to read.
Better yet, how can I write a function that's like: call MyFunc(udg_MyUnit, udg_MyRegion) to order MyUnit to move to the center of MyRegion, with no leaked point at all?
I also want to know the general consensus on this matter, because in my opinion, it makes the GUI code much longer and harder to read.
Better yet, how can I write a function that's like: call MyFunc(udg_MyUnit, udg_MyRegion) to order MyUnit to move to the center of MyRegion, with no leaked point at all?